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XP32 Maximum Skeleton Extended - XPMSE
http://www.nexusmods.com/skyrim/mods/68000/?
Run FNIS and check Gender Specific and Skeleton Arm Fix.
Update FNIS Behavior.
Ive tried that, but its still the same. Im trying to completely reinstal every mod I have, carefully checking any conflicts it may have.
Player Spreadsheet and Modding Resources
http://steamcommunity.com/app/72850/discussions/0/594821545176386165/
I am currently working with updates. That thread is going to renamed during the process. If anyone has suggestions for the new name, then feel free to drop in and recommend them.
FNIS Behavior V6.3 9/4/2017 8:34:19 AM
Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam)
Skeleton(hkx) female: XPMS (242 bones) male: XPMS (242 bones)
Patch: "GENDER Specific Animations"
Patch: "SKELETON Arm Fix"
Patch: * xp32's "New Animation for 1H Weapon"
Installing FNIS PCEA2
Reading FNISBase V6.3 ...
Reading FNISCreatureVersion V6.1 ...
Reading FNISSexyMove V6.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 18 alternate animations) ...
Reading FNIS_PCEA2 V1.3 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 557 alternate animations) ...
Reading XPMSE V6.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ...
All Anim Lists scanned. Generating Behavior Files ...
33 GENDER modifications for Animations\male
40 GENDER modifications for Animations\female
mt_behavior usage: 5.4 % ( 0 furniture, 0 offset, 0 chair, 87 alternate animations)
0_master usage: 8.7 % ( 0 paired, 0 kill, 156 alternate animations)
Alternate Animation mods: 3 sets: 46 total groups: 98 added file slots: 1162 alternate files: 739
Create Creature Behaviors ...
Reading BreviMoonlightTalesEssentials V?.? ...
789 animations for 5 mods successfully included (character)
7 animations for 1 mods and 1 creatures successfully included.
This what you mean? And I've found FNIS Sexy Move makes it work when moving forward, but it still t poses when moving right, and movement for npc's are still very glitchy.
You are using old and unsupported XP32 Maximum Skeleton. Have you tried removing that and moving to up to date XPMSE version instead? Old XPMS may not have features that some of your mods need. Swapping to XPMSE might solve the problem.
XP32 Maximum Skeleton Extended - XPMSE by Groovtama
http://www.nexusmods.com/skyrim/mods/68000/?
I just installed it, and updated FNIS, and exact same issue as before
One explanation would be wrong load order or resource priority conflicts. Are you using Mod Organizer or NMM?
You also mentioned that this happens without animation mods, but you have already verified the integrity of game cache.
However, did you try that with cleared appcache folder? Standard file validation process isn't always reliable, because content in appcache might have been corrupted.
[Quick link] Validating master files
http://steamcommunity.com/app/72850/discussions/0/535150948617437868/
Ill try that. This bug is small, but very annoying at times
FNIS exists, because game can not register custom skeleton animations. It does not have an inbuilt framework for animations, like Fallout 4 does. That is why FNIS is a thing for Skyrim and Skyrim SE.
XPMSE can't mess up your game. Only thing that it requires is to win resource conflicts. What FNIS needs is to run from correct location.