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http://steamcommunity.com/app/489830/discussions/0/1319961857045411215
specifically: http://steamcommunity.com/app/489830/discussions/0/1319961857045411215#c1319961857045527878
54,000 mods on nexus
Older graphics, recommended for lower end systems or for heavily modders, people who don't want the game to look and feel so vanilla.
Has SKSE, which allows scripted mods and complex mods to work, more modding capability overall.
Skyrim SE (released in 2016) - 64bit engine
about 8,000 mods on nexus
Has enhanced vanilla graphics and other features like godrays and atmospheric blah blah
Is better optimised but still requires a mid range setup at the minimum.
Doesn't have as much modding capability but the current mods out there are good enough, just doesn't have everything.
Game runs and feels pretty vanilla even with mods.
Less modding capability and doesn't have SKSE
When I mod Skyrim LE, if i wanted a random mod like "spell charging" then it's there, or anything other random mod, it's usually made and released out there on the nexus.
When I do the same thing for SE, it most likely doesnt exist.
Depends on how you want to play.
One has less stability but much more mods, other one has more stability but doesnt have much mods
SE's modding scene atm is a bit murky, no SKSE64 as of yet, the whole Creation Club thing...
skyrim SE is the 1920X1080 version of original skyrim and is consiered worthless since you cant mod the game without losing the achievements and the bugs are all in HD now.
and mods conversion from oldrim to SE is tedious and not worth the effort. you cant expect a guy that invested thousands of hours on a mod to redo it all over again
You can't judge its stabillity if all you have are just follower and graphic mods. Wait for SKSE64bit and they we will see how scripts are handles in SE.
The graphics in LE are the same as vanilla Skyrim? right?
LE is 720p unless you have HD pack and its unofficial patch
SE is 1080p