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But, to be honest, if shields blocked 100% all the time, there would be no reason whatsoever to level up the skill. Just sayin.
Dont forget to dial 911 after.
Or turn down diffuculty.
True, it wouldn't be very logical against warhammers and maybe not the other 2h or maces depending on the material, type of swing, and the type attacker or defender. But if any trained warrior had a steel shield and blocked any other 1h weapon from the game, odds are they wouldn't be hurt.
If you've ever played Mount & Blade, this is the kind of feel I'm going for. But it's a very different game from Skyrim, so it makes sense that mods to make them similar are rare.
And, well, if someone hits a large piece of metal attached to my arm with a sword, it certainly won't hurt the same way as if I had no shield, but it would still be a fairly large impact for my muscles to absorb and so on.
In this game sword & shield type of combat is very offensive unlike in most games where a shield's only use is to block.
The way to play with a shield is to interrupt and stun the enemy with bashing, then hack at em. Having melee DPS or mage follower are great for backup especially on low levels because they make up for the damage you lose from your stamina being spent on bashing and blocking.
With the armor cap you'll have 85% damage reduction and another 85% reduction from blocking. considering the HP and Stamina pool you'll have by then... You'll be pretty much invincible.
blockpowermod - Default is 0, modifies the power of blocking. This can be used for shield bash, charge, as well as block power checks.
But as far i see it makes maybe not only the block checks better :P