The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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can't spawn Hajvarr Iron-Hand
i used the player.placeatme command with his BASE ID it keeps telling invaild object 000E1642 for parameter objectID.

compiled script not saved

i tried it with Ulfr the Blind and a normal bandit chief it worked fine

what am i doing worng? can i not spawn him ?
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Showing 1-6 of 6 comments
conatushawk Apr 3, 2017 @ 8:04am 
If he is dead you need to resurrect first.
prid 000e1642 (assuming this is the correct id)
resurrect
then placeatme.
Last edited by conatushawk; Apr 3, 2017 @ 8:04am
NovaVortex77 Apr 3, 2017 @ 8:20am 
i just tried :) did not work lol said the samething with the not saving and ♥♥♥♥
Last edited by NovaVortex77; Apr 3, 2017 @ 8:21am
_H3X1C Apr 3, 2017 @ 8:28am 
You have a few options either he's dead in that case do what conatushawk said.

Other option is he is disabled or deleted in this case you will need to spawn a new one, this can be achieved easily by using the console:

help 'NPC'sNAMEHERE' 4
This will return a list of id's you can scroll with page up/down
look for the NPC and it's id then do
player.placeatme HisNPCID
NovaVortex77 Apr 3, 2017 @ 9:57am 
i did player.placeatme with his ID still failed to spawn others that i have killed i can spawn normaly
smr1957 Apr 3, 2017 @ 10:34am 
Those are two commands that should NEVER be used on unique NPCs.

From: http://en.uesp.net/wiki/Skyrim:Form_ID (re: player.placeatme)
"With unique NPCs however, a second copy will usually cause problems with quests and such. In that case, one could move the NPC to the player with the command sequence:
prid <RefID>
moveto player
For most items, creating extra copies does no harm, so player.additem <BaseID> <quantity> can be used to add the desired quantity of items to the player's inventory. Quest-specific items, however, will suffer from the same problems as unique NPCs, since the quest will often be tied to specific RefIDs for objects, not their BaseIDs. Also, RefIDs can only be used if the object in question is loaded into memory; visiting the cell of the object can assure this. See the console article for further commands and uses of form IDs for other types of things."

ALSO:
Re: Resurrecting Named Characters (quoted from post by Ilja)

"You should never resurrect any named characters in Skryim. Game runs death scripts for each of them. Using resurrect command does not undo these scripts and there is no known way to reverse them.

Resurrecting character that has death script records in save file usually ends up badly. In best case scenario you get a useless NPC that is not tied to any quest and is cut out of the progress. In worse case scenario you get NPC that is comes constantly more and more bugged, tangling game scripts even further and ends up making a real mess out of your game.

Resurrect is among commands that has been classed as dangerous and should not be used in a game. It is a developer test command and should be treated as such. If you already made a mistake of using that command, then load a save before that." -Ilja

See also:
http://steamcommunity.com/app/72850/discussions/0/451848854987583992/#c451848855002328904

http://steamcommunity.com/app/72850/discussions/0/451848854985133583/

http://steamcommunity.com/app/72850/discussions/0/351660338700199057/#c351660338700279973

http://steamcommunity.com/app/72850/discussions/0/351660338700199057/#c351660338700216175
Last edited by smr1957; Apr 3, 2017 @ 1:42pm
_H3X1C Apr 3, 2017 @ 11:58am 
Originally posted by NovaVortex77:
i did player.placeatme with his ID still failed to spawn others that i have killed i can spawn normaly
Hmm i'm thinking this could be a mod issue

I suggest starting a new game or loading up an old save where he is still alive/there, then do this:
Player.MoveTo 00080B20

This will teliport you to him, report back your findings if you can see him this will rule out a mod issue.

And to confirm you killed him??
Last edited by _H3X1C; Apr 3, 2017 @ 11:59am
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Date Posted: Apr 3, 2017 @ 7:42am
Posts: 6