The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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PRANK'D Mar 15, 2017 @ 5:35pm
Jarl Balgruuf
I own a copy of the original version of The Elder Scrolls V: Skyrim, and I havent had any problems up until this point. On the quest "The Fallen" where you must capture Odahviing, somehow Jarl Balgruuf got knocked off the balcony when I used my dragonrend shout and he came falling down. I have played a handful of quests after this as I did not realise what was going on. Is there a way to reset Jarl Balgruuf so that he goes back to dragonsreach and not stuck in the nothingness of the map.(as it hasn't loaded) Might I add that he was pushed through an invisible wall which I am only able to pass using the console command 'tcl'.
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Showing 1-15 of 24 comments
mysticfall Mar 15, 2017 @ 6:33pm 
What about going to the place where he should be and use console command 'moveto'? You'll need to select Balgruuf somehow (go where he is and select him before going back to the Dragons Reach) or use his REF id.
Helrato Mar 15, 2017 @ 6:34pm 
Try
Prid 0001A677
Moveto player
Genghis_Caesar Mar 15, 2017 @ 9:32pm 
I have no advice but this is among the funniest incidents I've heard of so far.
Uncle64 Mar 15, 2017 @ 10:02pm 
Originally posted by Ditto:
Try
Prid 0001A677
Moveto player
Dont. Give bad advice. That commands make one copy of him and will ruin all other quest that are involved whit the Jarl.



Prank'd
Where are he since the wall you are talking about is there for one reason :P
What you always can do is to load the save before you do lure the dragon, but I know what mission that part you do leads to. It is several of hours :(

Make sure that you have one hard save, and use TCL since you could go to him whit that command.

Stand close to him and try this.
Take down console.
Click on him. You should see this RefID 0001A677

disable
enable

Close console
Then he should reset and perhaps go where he should be.

If it dont work dont play on.

Post here if it dont, perhaps some other know better solution for you.
Last edited by Uncle64; Mar 15, 2017 @ 10:03pm
mysticfall Mar 15, 2017 @ 10:34pm 
Originally posted by Uncle64SwE:
Originally posted by Ditto:
Try
Prid 0001A677
Moveto player
Dont. Give bad advice. That commands make one copy of him and will ruin all other quest that are involved whit the Jarl.
Are you sure? If I'm not wrong, 'moveto' just moves things around, not duplicating them. I'm not entirely sure if it could create a new instance, but if it could, doesn't it only apply to such a case when base ID, rather than a ref ID is used?
Last edited by mysticfall; Mar 15, 2017 @ 10:34pm
ilhe Mar 15, 2017 @ 10:44pm 
The moveto command doesn't create a new instance, placeatme does.
☬ Crow ☬ Mar 15, 2017 @ 11:22pm 
Well... it is called "the fallen"

GG
Helrato Mar 15, 2017 @ 11:30pm 
Originally posted by Uncle64SwE:
Originally posted by Ditto:
Try
Prid 0001A677
Moveto player
Dont. Give bad advice. That commands make one copy of him and will ruin all other quest that are involved whit the Jarl.



Prank'd
Where are he since the wall you are talking about is there for one reason :P
What you always can do is to load the save before you do lure the dragon, but I know what mission that part you do leads to. It is several of hours :(

Make sure that you have one hard save, and use TCL since you could go to him whit that command.

Stand close to him and try this.
Take down console.
Click on him. You should see this RefID 0001A677

disable
enable

Close console
Then he should reset and perhaps go where he should be.

If it dont work dont play on.

Post here if it dont, perhaps some other know better solution for you.

Lol, what.
What I told him to do isn't bad advice, it just moves them to the player, it doesnt create a new copy. I'm aware of what commands make a new copy and I know my intention when I gave out the advice.
Zach Mar 15, 2017 @ 11:59pm 
Originally posted by Ditto:
Originally posted by Uncle64SwE:
Dont. Give bad advice. That commands make one copy of him and will ruin all other quest that are involved whit the Jarl.



Prank'd
Where are he since the wall you are talking about is there for one reason :P
What you always can do is to load the save before you do lure the dragon, but I know what mission that part you do leads to. It is several of hours :(

Make sure that you have one hard save, and use TCL since you could go to him whit that command.

Stand close to him and try this.
Take down console.
Click on him. You should see this RefID 0001A677

disable
enable

Close console
Then he should reset and perhaps go where he should be.

If it dont work dont play on.

Post here if it dont, perhaps some other know better solution for you.

Lol, what.
What I told him to do isn't bad advice, it just moves them to the player, it doesnt create a new copy. I'm aware of what commands make a new copy and I know my intention when I gave out the advice.
Actually movetoplayer does create a clone. But he is wrong about it breaking stuff. Duplicate NPC's wont break anything.

I even got into an argument about telling an OP of one thread to revive a dead NPC and he went berserk saying it breaks a bunch of scripts. The guy has almost 4k hours and he's absolutely clueless on console commands.
Last edited by Zach; Mar 16, 2017 @ 12:01am
mysticfall Mar 16, 2017 @ 12:09am 
Originally posted by Zach:
Actually movetoplayer does create a clone. But he is wrong about it breaking stuff. Duplicate NPC's wont break anything.
Do you mean calling moveto on an object will create a clone of it and also delete the original instance?

I feel curious as I didn't think it to work that way. Then what's the actual difference between just moving it to another place and the way you described?
Last edited by mysticfall; Mar 16, 2017 @ 12:09am
Helrato Mar 16, 2017 @ 12:24am 
Originally posted by Zach:
Originally posted by Ditto:

Lol, what.
What I told him to do isn't bad advice, it just moves them to the player, it doesnt create a new copy. I'm aware of what commands make a new copy and I know my intention when I gave out the advice.
Actually movetoplayer does create a clone.

Source?
Zach Mar 16, 2017 @ 12:35am 
Originally posted by fender:
Originally posted by Zach:
Actually movetoplayer does create a clone. But he is wrong about it breaking stuff. Duplicate NPC's wont break anything.
Do you mean calling moveto on an object will create a clone of it and also delete the original instance?

I feel curious as I didn't think it to work that way. Then what's the actual difference between just moving it to another place and the way you described?
I've done movetoplayer on npc's before it spawns a clone. I did this with a follower I downloaded the mod author never put him in a small area like an inn he let him free roam the city. So I did movetoplayer and eventually saw the follower still in the city while I had a second one following me around.

Originally posted by Ditto:
Originally posted by Zach:
Actually movetoplayer does create a clone.

Source?
Try testing it?
Last edited by Zach; Mar 16, 2017 @ 12:35am
mysticfall Mar 16, 2017 @ 12:44am 
Originally posted by Zach:
I've done movetoplayer on npc's before it spawns a clone. I did this with a follower I downloaded the mod author never put him in a small area like an inn he let him free roam the city. So I did movetoplayer and eventually saw the follower still in the city while I had a second one following me around.
Oh, I see that you meant the command would leave an actual clone, not deleting the original object.

Then I have to suspect you were mistaken somehow, because I used moveto quite many times but never have experienced such a problem.

After all, you can invoke moveto on yourself which obviously does not duplicate the player character.

I vaguely suspect it could be used to clone an object if you pass its base ID, like the case with placeatme, but I'm not too sure.

At any case, I doubt moveto would duplicate a NPC if you pass its ref ID as the argument.
Last edited by mysticfall; Mar 16, 2017 @ 12:44am
Ilja Mar 16, 2017 @ 12:44am 
Originally posted by Zach:
Actually movetoplayer does create a clone. But he is wrong about it breaking stuff. Duplicate NPC's wont break anything.

  • placeatme <actor/object ID> adds a new instance of actor or object.
  • moveto <actor ID> moves character to existing instance of actor.

Skyrim unique characters have unique death scripts. When this script runs, game will consider them dead. Resurrecting or respawning character can cause game to severely bug out, due to aliases failing to get filled.

Otherwise they will just create a useless NPC, if merchant or quest flag was already filled and replacement option took place.
Last edited by Ilja; Mar 16, 2017 @ 12:45am
Zach Mar 16, 2017 @ 12:45am 
Originally posted by fender:
Originally posted by Zach:
I've done movetoplayer on npc's before it spawns a clone. I did this with a follower I downloaded the mod author never put him in a small area like an inn he let him free roam the city. So I did movetoplayer and eventually saw the follower still in the city while I had a second one following me around.
Oh, I see that you meant the command would leave an actual clone, not deleting the original object.

Then I have to suspect you were mistaken somehow, because I used moveto quite many times but never have experienced such a problem.

After all, you can invoke moveto on yourself which obviously duplicate the player character.

I vaguely suspect it could be used to clone an object if you pass its base ID, like the case with placeatme, but I'm not too sure.

At any case, I doubt moveto would duplicate a NPC if you pass its ref ID as the argument.
I might suspect the npc gets duped if you use the base id. I don't remember what id I used but yeah it spawned a duplicate.
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Date Posted: Mar 15, 2017 @ 5:35pm
Posts: 24