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Skyrim, and all TES games, don't change anything depending on difficulty besides damage numbers.
Higher diff = Take more, deal less.
Lower diff = Take less, deal more.
In essence, using the above poster's logic, you'd level up offensive skills faster in a lower difficulty while you'd level up defensive skills faster in a higher difficulty, which makes sense right?
But Bethesda doesn't work on logic.
Destruction is different as XP gain is based on a combo of both base magicka cost(before thing like perks and gear are factored in) and the actual amount of damage your target sustains. You don't get an XP bonus on lower difficulty when you do more damage, but you gain less XP above Adept when you are doing less damage. Adept is the difficulty level of choice if you want to grind Destruction with the greatest efficiency.
Alchemy and Smithing XP is based on gold value(for Smithing both in terms of the initial crafting and value added via tempering), but Enchanting XP is earned at a flat rate per item enchanted. It is also earned at variable levels when using different strength souls to recharge weapons.
#2_:3 I can safely say getting hit by bigger game(Giants, mammoths, trolls, frost atronachs) levels up defensive skills faster than enemies like wolves and bandits. Just tested versus ticked off frost atronach and ticked off Lydia with a +76 or +77 dragonbone sword. The atronach leveled me up a little with basic or power attacks, while Lydia could raise my armor or block skillls several levels per hit. I don't notice a change in XP gain from novice to legendary. Better to level on novice for safety. A weak weapon like a low level dagger gets you much less XP per hit. A mystic bound sword grants substantially more XP per hit(even more if you attack with both via simultaneous attack or more still if you do a dual power attack. Less for the extra power attack damage and more for the rapid landing of blows on the target).
Alchemy and Smithing definitely level based on gold value and in the case of Smithing also based on value added via tempering. Enchanting doesn't care what soul gem you use(except when recharging weapons), what enchantment you use or the item you enchant(low value items or very expensive stuff). You get the same amount of XP for every item you enchant. Tested. Edit: Tested Destruction on Lydia. Thunderbolt gave substantial XP Novice through Adept, very little on Legendary and levels in between with expert and master difficulties enables. My previously mentioned assertions regarding Destruction seem to be correct.