The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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higher difficulty = faster skill leveling ?
when i play on difficulty legendary do i skill faster ?
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Showing 1-7 of 7 comments
we rpg emos Mar 6, 2017 @ 6:21am 
thanks buddy
Cumbusted Mar 6, 2017 @ 6:28am 
Nothing changes.
Skyrim, and all TES games, don't change anything depending on difficulty besides damage numbers.
Higher diff = Take more, deal less.
Lower diff = Take less, deal more.
In essence, using the above poster's logic, you'd level up offensive skills faster in a lower difficulty while you'd level up defensive skills faster in a higher difficulty, which makes sense right?
But Bethesda doesn't work on logic.
jtenorj3 Nov 13, 2018 @ 3:20am 
Block, Heavy Armor and Light armor level up faster on higher difficulty because XP gain is based on incoming damage and you receive more damage on higher difficulty. XP gain for weapon skills is calculated using the base damage of the weapon(before smithing, perks, fortify skill enchants, potions, etc). Faster attacking weapons with higher base damage(or basically higher overall DPS) will level faster. On lower difficulty, you will need less hits to kill enemies so get less XP per target. On higher difficulty, it takes more hits to drop an enemy so you get more XP per target.

Destruction is different as XP gain is based on a combo of both base magicka cost(before thing like perks and gear are factored in) and the actual amount of damage your target sustains. You don't get an XP bonus on lower difficulty when you do more damage, but you gain less XP above Adept when you are doing less damage. Adept is the difficulty level of choice if you want to grind Destruction with the greatest efficiency.

Alchemy and Smithing XP is based on gold value(for Smithing both in terms of the initial crafting and value added via tempering), but Enchanting XP is earned at a flat rate per item enchanted. It is also earned at variable levels when using different strength souls to recharge weapons.
Misuune Nov 13, 2018 @ 4:57am 
basically you hurt yourself mentally in order to get not rewarded at all
John Nov 13, 2018 @ 5:34am 
Great, another necro, does nobody ever look at the date of a topic?
вαтαк Nov 13, 2018 @ 5:20pm 
Higher deff does not mean more XP it just ups the enemy AI to make it more of a challange for yourself.
jtenorj3 Nov 26, 2018 @ 7:46pm 
Rcam according to Todd Howard, difficulty only changes damage taken and damage dealt. It also affects the health drain of the Equilibrium spell.

#2_:3 I can safely say getting hit by bigger game(Giants, mammoths, trolls, frost atronachs) levels up defensive skills faster than enemies like wolves and bandits. Just tested versus ticked off frost atronach and ticked off Lydia with a +76 or +77 dragonbone sword. The atronach leveled me up a little with basic or power attacks, while Lydia could raise my armor or block skillls several levels per hit. I don't notice a change in XP gain from novice to legendary. Better to level on novice for safety. A weak weapon like a low level dagger gets you much less XP per hit. A mystic bound sword grants substantially more XP per hit(even more if you attack with both via simultaneous attack or more still if you do a dual power attack. Less for the extra power attack damage and more for the rapid landing of blows on the target).

Alchemy and Smithing definitely level based on gold value and in the case of Smithing also based on value added via tempering. Enchanting doesn't care what soul gem you use(except when recharging weapons), what enchantment you use or the item you enchant(low value items or very expensive stuff). You get the same amount of XP for every item you enchant. Tested. Edit: Tested Destruction on Lydia. Thunderbolt gave substantial XP Novice through Adept, very little on Legendary and levels in between with expert and master difficulties enables. My previously mentioned assertions regarding Destruction seem to be correct.
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Date Posted: Mar 6, 2017 @ 6:14am
Posts: 7