The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Fastdash Mar 2, 2017 @ 6:29pm
My Follower Randomly Died
I dismissed my follower to work on a quest I thought I should do alone. Next thing I know, I go to Riverwood and get a message from the courier that my follower, Uthgerd the Unbroken, is dead. She's in a coffin in the Hall of the Dead in Whiterun, but I want to revive her somehow. I tried to resurect command and that didn't work. What should I do?
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Showing 1-15 of 47 comments
Uncle64 Mar 2, 2017 @ 6:31pm 
Load one old save before you did release her.
Uncle64 Mar 2, 2017 @ 6:32pm 
It is plain simple you cant raise dead from the grave in this game and in the real life.
What is dead cannot be undone. It is the will of the Gods.
Fastdash Mar 2, 2017 @ 6:50pm 
Originally posted by Uncle64Swe:
Load one old save before you did release her.
Well... I was killing some Thalmor during that quest. I won't mind doing it again.
Zach Mar 3, 2017 @ 12:52am 
All you need to do is open the console type help then the name of the follower. Then you do movetoplayer id to move the body to you then proceed to type recycleactor. This will restore the NPC as if nothing killed it.
Nexim95 Mar 3, 2017 @ 4:20am 
Originally posted by Qwerty:
She's in a coffin in the Hall of the Dead in Whiterun, but I want to revive her somehow. [...] What should I do?
The past is in the past. Let it die.
Uncle64 Mar 3, 2017 @ 5:11am 
Originally posted by Zach:
All you need to do is open the console type help then the name of the follower. Then you do movetoplayer id to move the body to you then proceed to type recycleactor. This will restore the NPC as if nothing killed it.
That is one bad suggestion
Zach Mar 3, 2017 @ 1:28pm 
Originally posted by Uncle64Swe:
Originally posted by Zach:
All you need to do is open the console type help then the name of the follower. Then you do movetoplayer id to move the body to you then proceed to type recycleactor. This will restore the NPC as if nothing killed it.
That is one bad suggestion
No it's not.
Uncle64 Mar 3, 2017 @ 1:31pm 
Originally posted by Zach:
Originally posted by Uncle64Swe:
That is one bad suggestion
No it's not.
IT IS ONE TERRIBLE SUGGESTION.
You will have issues in your game and in some time your game will be borked.
Dont make suggestions you dont know what they actually do.

In your case you first make one copy of the dead one that have got one script run that tells the game that the NPC is dead.
After that you actually restore the copy, that dont have anything to do whit the dead npc.
DONT.
smr1957 Mar 3, 2017 @ 1:36pm 
Absolutely what Uncle said!
Here's an in depth view of Console Commands (probably more than most want to read, but absolutely necessary seeing the misunderstanding that so many have regarding the use of them and their effects).

REGARDING USE OF CONSOLE COMMANDS:

Ilja:
Console is a debug tool. It does not pass event and AI scripts, or undo scripts that have been already been ran. I have stressed several times that using resurrect is among those commands that you should never use in Skyrim.

If the character you resurrected was dead, then using the command does not undo death scripts that have already been ran. Game AI gets confused and in 99% of cases you will just have a no-good character wandering around. In worse cases, death scritps will have run other scripts and suddenly "alive" character starts to cause conflicts in the game.

If the character you "resurrected" is alive (and in this case a quest character), then scripts affecting to this character now has double targets, messing up the game AI royally.

Load a save from before using unsafe console command. Do not try to undo it in any other way, because Skyrim stores script data to save files and there is absolutely no way to clean them 100% from them. Even Bethesda didn't manage to do so.

http://steamcommunity.com/app/72850/discussions/0/451848854985133583/

AND:
cfs111
If you don't know what you're doing, using console commands can cause your game to malfunction! Executing the wrong command can cause your game to stop working normally; furthermore, you may not become aware of such malfunctions right away, and you may not be able to trace their cause. They can cause problems like making quests impossible to complete, altering your game's display, all kinds of game behaviors, your ability to play your character, and your ability to play the game at all. Solutions are not always easy, and may involve losing saved games or reinstalling your game.
Create a permanent saved game before using the console. (This mitigates only some kinds of risks.) If you need to use the console to fix a glitch, try to use the least powerful command possible.
Mini tutorial on the console here;
General Discussion and Tutorial Pages
http://steamcommunity.com/app/72850/discussions/0/485622866435280490/

http://steamcommunity.com/app/72850/discussions/0/451848854987583992/#c451848855002328904

From: http://en.uesp.net/wiki/Skyrim:Form_ID
"With unique NPCs however, a second copy will usually cause problems with quests and such. In that case, one could move the NPC to the player with the command sequence:
prid <RefID>
moveto player
For most items, creating extra copies does no harm, so player.additem <BaseID> <quantity> can be used to add the desired quantity of items to the player's inventory. Quest-specific items, however, will suffer from the same problems as unique NPCs, since the quest will often be tied to specific RefIDs for objects, not their BaseIDs. Also, RefIDs can only be used if the object in question is loaded into memory; visiting the cell of the object can assure this. See the console article for further commands and uses of form IDs for other types of things."

ALSO:
Re: Resurrecting Named Characters (quoted from post by Ilja)

"You should never resurrect any named characters in Skryim. Game runs death scripts for each of them. Using resurrect command does not undo these scripts and there is no known way to reverse them.

Resurrecting character that has death script records in save file usually ends up badly. In best case scenario you get a useless NPC that is not tied to any quest and is cut out of the progress. In worse case scenario you get NPC that is comes constantly more and more bugged, tangling game scripts even further and ends up making a real mess out of your game.

Resurrect is among commands that has been classed as dangerous and should not be used in a game. It is a developer test command and should be treated as such. If you already made a mistake of using that command, then load a save before that." -Ilja

IN ADDITION:
Ilja:
I think it is best to explain resurrect a bit further. I might actually make a full post about it.

Biggest risks come down to scenes. Each character participating scenes has an alias. These aliases are required to be filled by Papyrus, when the scene starts. Here are few common cases about how the use of console can affect to them.

Scene starts, but character is dead. There is no character to fill alias. If script does not intercept the event, then Papyrus will try to fill the alias - over and over again. This will reserve all available Papyrus time, often preventing other scripts from running.

In this case locating the missing character, resurrecting them and bringing them to scene to fill alias can be helpful. Of course, you would need to have a log and know what you are looking at, including how to get rid of such character later, so that using console would not break the game even further.

Second scenario. Scene starts. Game considers one of the participants dead, but player has actually resurrected that character. Scripts may bring this character in to scene and attempts to fill alias. This may or may not work, depending on scene and other scripts (including mod scripts) running around.

Again, Papyrus will get stuck, trying to figure out which alias it needs to fill. Solution sounds easy: load a previous save and kill the character.

Reality is not that easy. Scene may have been initialized several saves ago, if you have been running around the area. Script to cut it may fail, because it is going against Bethesda's design, while trying to fill alias for a present "dead" character. Again: you might have to start making logs and trying to figure out when and where the scene got stuck - if you even figure out what is going on.

The more characters you have resurrected, the more changes the game has to use at some point initialize a scene. This also means that game has even more changes to fail filling aliases and completing the scene.

Civil War is a PITA in this. There are plenty of scenes and civilian characters are prompted to locations around times. This means that game will try to fill more than few aliases at the same time. Each character that is affected - and not necessarily even a quest giver or merchant - will be positioned.

For example: Battle of Whiterun, where some characters you have moved away from the city through HF DLC (or mods) will be there to get involved. If game finds such characters, then it will bring them in to scenes. Them being "dead" may still cause game to attempt fill aliases and cause Papyrus exceed it's limits.

I really do not recommend resurrecting characters, just because you can. If you do resurrect a character, then do that only for 1st scenario (if you know what you are doing) and then get rid of them for good. Otherwise: find and load an earlier save, where scene is not stuck.

http://steamcommunity.com/app/72850/discussions/0/133256959379908095/?tscn=1487016428#c133256959380839601
Uncle64 Mar 3, 2017 @ 1:39pm 
Beth have done it like it is in the real world.
Once dead you are dead.
smr1957 Mar 3, 2017 @ 1:42pm 
So many people seem to want realism and immersion in the game - provided it doesn't inconvenience them!
Zach Mar 3, 2017 @ 1:54pm 
Originally posted by Uncle64Swe:
Originally posted by Zach:
No it's not.
IT IS ONE TERRIBLE SUGGESTION.
You will have issues in your game and in some time your game will be borked.
Dont make suggestions you dont know what they actually do.

In your case you first make one copy of the dead one that have got one script run that tells the game that the NPC is dead.
After that you actually restore the copy, that dont have anything to do whit the dead npc.
DONT.
Recycleactor has no negative effects. It might screw with a quest if you revive them during sequences where they are supposed to be dead. But doing it on a follower or even some random NPC doesn't hurt anything.
Uncle64 Mar 3, 2017 @ 2:45pm 
Originally posted by Zach:
Originally posted by Uncle64Swe:
IT IS ONE TERRIBLE SUGGESTION.
You will have issues in your game and in some time your game will be borked.
Dont make suggestions you dont know what they actually do.

In your case you first make one copy of the dead one that have got one script run that tells the game that the NPC is dead.
After that you actually restore the copy, that dont have anything to do whit the dead npc.
DONT.
Recycleactor has no negative effects. It might screw with a quest if you revive them during sequences where they are supposed to be dead. But doing it on a follower or even some random NPC doesn't hurt anything.
And you failed to read smr1957 post.
You can tell me anything.
I know, you dont.
Zach Mar 3, 2017 @ 3:00pm 
Good for him and his wall of text. I've used it before and it hasn't done anything bad. 3k hours and you can't even comprehend how a simple console command works :steamfacepalm:.
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Date Posted: Mar 2, 2017 @ 6:29pm
Posts: 47