The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

View Stats:
Svanur Feb 6, 2017 @ 7:24am
Jslot troubles
Hi guys,
I have been trying to fix a problem for two days already so I come to ask for your help. I have also read about 100 topics on this issue.
Jslot files do not appear in the Racemenu presets. I tried f9 to refresh, and nothing. However the nif appear, it is the jslot format the problem.
Thes files are in SKSE\Plugins\CharGen\Presets\. I tried to reinstall Racemenu, check the overwrite file in MO (im using mod organizer) and nothing.
I am desperate, and I do not understand where the problem comes from, so please, help me.
Thanks.
My modlist : http://puu.sh/tQYto/c2b7ae0878.txt
< >
Showing 1-15 of 29 comments
Ilja Feb 6, 2017 @ 7:34am 
Your MO left panel is so badly messed up that everything is possible. Even your official DLCs and HigRes textures are being loaded in the wrong order. I am surprised that your game even runs.

Left panel manages resource priorities. This includes textures, meshes and - most importantly - scripts. You should sort it to match your LOOT sorted load order. Right now there is a horde of resources being loaded in wrong order there.

XPMSE should be last full mod to load in your MO left panel resource priorities.

I do not see any tool output folders here.

Most importantly, I do not see Unofficial Skyrim Legendary Edition Patch (USLEEP) there. It looks like you are also missing a Bashed Patch, dspite that you have plenty of mods meddling with levelled lists.

There is little point to start wonder what could be wrong, as far as your resource priorities are a mess. See this post. It was especially made MO in mind and latter part speaks about resource priorities. Watch Gopher's video from the end of the page for visual presentation about what is going on.

Load order and resource priority basics
http://steamcommunity.com/app/72850/discussions/0/523890681419356033/

Use USLEEP.

Unofficial Skyrim Legendary Edition Patch by Unofficial Patch Project Team
http://www.nexusmods.com/skyrim/mods/71214/?

See Tools section from this pinned topic about Wrye Bash and Bashed Patch.

Player spreadsheet - Player and Modding Resources
http://steamcommunity.com/app/72850/discussions/0/594821545176386165/

There is a good change that RM works correctly after this process. If not, then we can actually start to wonder what might be going on.
Svanur Feb 6, 2017 @ 8:14am 
That's my loadorder actually : http://puu.sh/tR29N/8dcd9f6fa1.txt
Ilja Feb 6, 2017 @ 8:17am 
Load order is a different thing than resource priorities.
- Load order manages world records from ESP/ESM files.
- Resource priorities manage resources from BSA archives and loose file folders.

MO attempts to treat all files (when able) as loose files. Resourece priority list is managed manually with it.

As addition to USLEEP, use patch for official HighresTextures as well.
Svanur Feb 6, 2017 @ 8:23am 
Okay, but I do not understand, what should I do? (I will install USLEEP.)
Thank you for your answers, I really appreciate it.
Ilja Feb 6, 2017 @ 8:31am 
Usually BSA files are loaded at the same time with respective ESP or ESM files. That way archived resrouces are managed by the load order. This is true for Nexus Mod Manager and Workshop.

Loose files have always required an order of installation. For example SMIM page has instructions about in which order mods must be installed, so that correct files will take effect in place. This is because those files are distributed as loose files and would physically overwrite each other.

Mod Organizer does not allow any files to physically overwrite other. Instead of order of installtion, MO requires that left panel mod folders are matched to load order in right panel, so that resources are loaded like records are. Things like SMIM order of installation apply as well, but not in "order of installation", but in order in which they are in MO left panel.

Last conflicting records in ESP and ESM files always win conflicts and come to play. Same applies to last loaded conflicting resources. If you have files sharing same names, then the files having highest priority (low position, high priority number in MO left panel) will win all conflicts.

Sorting the left panel is the tedious part of MO. It is also it's biggest strenght. Everything is under separate mod folders under MO installation and none of the files are physically overwritten. This requires that those mod foldes are manually sorted to match the ESP/ESM order in left panel.

It is actually easier process than it sounds. It takes a little way, but you almost never have to touch it again. If you update a mod with loose files, then you can simply replace the old folder with it, without worrying about conflicts - unless mod author especially notes that there has been changes.

This makes MO a lot more safer tool. Once you have set resource priorities up, then you can't really accidentially mess up them again, which saves you from accidential script conflicts as well, which are too common with Nexus Mod Manager.

Did you watch Gopher's video at the end of the post? It presented script conflicts visually, giving better idea of what I am talking about than this wall of text. :)
Black Album Feb 6, 2017 @ 8:34am 
I'll ry my best to explain some thing ... I'm not sure if I'll be of much help ...

"When you install a mod with MO you are only installing that mod to MO, not the game.
Once your mods are in you sort the right pane with LOOT then manually order your left pane to match.
When you run the game through MO it installs the mods to the game using the left pane order, then starts the game and loads the mods according to your right pane load order."

You have to manually move the mods in your Left Hand Pane of MO so they match to LOOT sorted order of the right pane.
It does take a bit of time and effort but is worth it in the long run.
Last edited by Black Album; Feb 6, 2017 @ 8:36am
Svanur Feb 6, 2017 @ 8:47am 
So I have to order my right panel with LOOT and manually make the same order to the left? This panel http://puu.sh/tR46T/96ad820101.png ?
Black Album Feb 6, 2017 @ 8:51am 
Yes ... that's correct ...but ...

LOOT only sorts your mods that have esp's/esm's ... some mods don't have these.
You have to sort these manually paying attention to what they are overwriting.
Also some mods have more than 1 esp attacted to them.
You sort the LHP order based on the position of the first esp listing in RHP ... you don't move it when you find another esp linked to it.
You can hover your mouse over the esp in RHP and it tells you which mod in LHP it is related too.
I know this is confusing to start with but it is important to get correct.
It's obvioiusly easier if you start your build knowing this info and are doing it from the start but there's no way around it if you want a stable game.... sorry
Last edited by Black Album; Feb 6, 2017 @ 8:54am
Ilja Feb 6, 2017 @ 8:54am 
Yes. That panel. Can you see those lightnings? They tell us that mod is having a conflict. +/- signs tell if it is winning or loosing them.

There will always be conflicts (naturally). Question is which mods are winning them.

If you double click any mod folder having conflict icon, then you can see what conflicts it wins and looses from Conflicts tab.

XP32 Maximum Skeleton Extended is a prime example here. It must win all conflicts. As we can see from this picture, it is loosing some conflicts. This will cause it to malfunction and cause all sorts of issues in your game.
Svanur Feb 6, 2017 @ 9:03am 
The lower the mod in the list in the right panel, the more priority it has ? But how do I know which mod should be priority (especially if mods have no esp / esm)? Sorry I do not really know, you guessed it.
The order must be reversed in the left panel or I misunderstood?
Last edited by Svanur; Feb 6, 2017 @ 9:05am
Black Album Feb 6, 2017 @ 9:05am 
As long as you can grasp the principle then you'll be fine ...
try to look at it this way ...

You understand that the order is important and if it's not right then the game can break.
You often download mods and rely on LOOT to sort those esps/esms for you ... it does this in the RHP of MO and you can see that the order has changed.
Yet you can see that the order in the LHP is the order that "YOU" installed the mods into your system.
Now it would've been easier if you knew what order to install them before you started ... but most people don't.
So you have to sort them yourself aftewrwards ... when loot has helped you.
For most mods you can see then changes via the +/- symbols and make a good guess.

One last example ... see if this helps ...
You have 2 mods ... one adds a new home and another adds an extension to it.
You can't load the extension onto the house until the house is loaded ... if the extention comes before the house ... well there's no house to attach it too.
Ilja Feb 6, 2017 @ 9:07am 
Files that do not have ESP/ESM files are usually:

- Meshes or textures. SMIM download page gives great instructions. Otherwise you will just have to decide which meshes or textures you want to win, if you happen to have conflicts between them.

You can safely test these conflicts in the game, mesh/texture orders are not critical, so you can just swap them and decide which textures you want to keep.

- SKSE DLL-files. Only SKSE conflict I know of is HDT. I don't recall if you were using it, but if you did, then keep it up and allow others to win conflicts against it. Other DLLs do not usually matter. SKSE just loads them on it's own.
Black Album Feb 6, 2017 @ 9:10am 
Don't worry if you're confused ... we all were once .. it takes a little time but we're around.

Orders don't need to be reversed ... although MO prints the list upside down for LHP.
You can double click on a mod in LHP and look to see if it has an esp (see if optional esp's is greyed out)
Svanur Feb 6, 2017 @ 9:20am 
"One last example ... see if this helps ...
You have 2 mods ... one adds a new home and another adds an extension to it.
You can't load the extension onto the house until the house is loaded ... if the extention comes before the house ... well there's no house to attach it too."

In the left panel, the extension should be in the lower position? To overwrite some files in the house?

And Racemenu, and CBBE/HDT or body replacer should be in low position as well? Anything superfluous should be first in the left panel?
Svanur Feb 6, 2017 @ 9:23am 
I'm sorry, I have so many questions because I'm lost, so far I thought only the right order counted and not the left one.
But in the video of Gopher for example, Unofficiel Patch is first in the right panel, I should also put it first (ie at the top) in the left panel or do the opposite?
And again thank you for your help, and your answers, you are really kind.
< >
Showing 1-15 of 29 comments
Per page: 1530 50

Date Posted: Feb 6, 2017 @ 7:24am
Posts: 29