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In that respect, Solitude and Windhelm could be a lot larger than they are.
More importantly, all towns have inadequate amount of farms around them. No town could live with that amount of small farms.
If the cities of skyrim were as big and populated as Oblivion, console players might not be able to run it. In the case of whiterun, everything above the steps to the cloud district would have to be it's own cell.
Look at a mod like Jk's whiterun. Even the lite and superlite versions can cause lag for people on decent CPUS. There are mods that add generic, wandering NPCS to cities. Many of them had to be scaled back from thier initial release due to engine limitations.
Nazenn is working on JK's Skyrim mods. We might see some changes soon.
yet it feels monumental / huge like its Northrend from WoW or something
idk how they did this but Skyrim outdoors feel 10x bigger than they really are
This is one of Bethesda's best points. They learned long ago how to fit a large amount of locations into a small map without it seeming crowded. Take a smallish map and make it seem huge.
It's just a case of quality over quantity. If the towns were overly expansive, it would be needlessly frustrating to do just about anything as you go by a series of irrelevant buildings to find the one you're looking for.
That said, Expanded Towns and Cities makes a difference.
Lively Inn and Taverns makes the taverns which usually look so empty, feel crowded near the evening when everyone should be going home from the fields or from work.
I do wish the "Capitals" felt a bit more... well more than just a slightly larger hamlet. Specifically places such as Windhelm, Solitude (escpecially Solitude since you know... the High King's place?), Whiterun and perhaps Morthal and Riften. They feel like they should be important places, yet... it feels like you're only getting a small fraction of these "Cities" or important locations.
Well, hopefully whenever they get around to TEV 6, they'll give us a nice compromise between Oblivion Cities and Skyrim's packed content locations. It is a shame when you're trying to hide from the guards and there's only like... 6 buildings to hide in...
I Falkreath's Jarl somehow became the High King of Skyrim, the High King's Palace would be in Falkreath. Admittedly it would be a poor Palace, and would almost certainly get rebuilt straight away.
Its all because of Engine Limitations, current Skyrim engine can't handle plenty of NPCs/details. Hence why you see every major city with loading screen between wilderness/city.
Bethesda went that way to create smaller city but fully explorable, instead creating a huge city but with only 2-4 streets walkable through. Imo the second way would work better, it would add more immersion.
SE most likely will handle that stuff a bit better. Have you ever tried add Expanded-X-City/Village mods? They do hurt fps a bit and tend to crash.
Arthmoors village addons are quite stable. If you want extended villages, then those would be good place to start.
Cities are a bit more problematic.
Yeah I have tried out a variety of mods but my current playthrough is vanilla-friendly. (Only a few graphics mods, Ui, bug fixes, etc.) This is cos I'm getting a new PC soon and it will be easier to transfer save files if it's not heavily modded.
Yep if modders knows how to properly optimize his mods its not a problem.
Problem starts when X modders starts to place tons of foliage for no reason at all that clutter the village and eat fps like hell.
Very true.