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In the simplest case this is something like "A needs to load after B" and "B needs to load after A" but it can be more complicated, involving multiple plugins and groups and their order.
Hothtrooper44_ArmorCompilation.esp@default--> Hothtrooper44_Armor_Ecksstra.esp@default--> Hothtrooper44_ArmorCompilation.esp@default"
This is what comes up, even with the lock to index setting.
Bottom line: in this case LOOT is wrong, and the rules which they have applied to Immersive Armor are wrong.
Actually, I would recommend you start a new thread asking that question - probably the best way of getting an answer.
(In my case: Eckstra.esp = mod index 0E. Armorcompilation.esp = mod index 0F)