After the Collapse
Does a diagonal count as adjacent for storage?
The dev will probably chuckle at this after the last "problem" I sent (100% my bad), but is putting a storage box diagonally from the source count for being adjacent for the rule to "produce until adjacent storage is full"?
Цитата допису: Anarkis Gaming:
Oh right I remember your email I received at 4am before going to sleep, and which made me launch Visual Studio (against my better judgement) just to check your save-game, only to realize that your definition of adjacent was quite different from the dictionary's or the tutorial's :D

(i'm joking, it wasn't a big deal, also you get points for actually providing data, a save-game in this case, not many emailers do that)

I *think* it handles diagonals, as the formula pretty much "expands" the square defining the factory by one and then check if it intersects with a depot. Still, in practice, I'm not going to manually check, you can easily do that yourself on a test save-game.

Also, before another 4am email. The depot must accept whatever your factory is producing. If you have an adjacent depot which only accept stone next to a kitchen, it ain't going to work :)

Not 100% related but worth saying: diagonals are a bit of a special case. Generally, people can access buildings even if the only available adjacent tile is a diagonal, but they won't be able to path through a diagonal between 2 obstacles to get there. I just want to stress that out, because if you're asking me this kind of question, I'm sorta suspecting you're drawing a path finding nightmare for my peons :)

Cheers.
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Розробник застосунку позначив цей допис як відповідь на тему цього обговорення.
Oh right I remember your email I received at 4am before going to sleep, and which made me launch Visual Studio (against my better judgement) just to check your save-game, only to realize that your definition of adjacent was quite different from the dictionary's or the tutorial's :D

(i'm joking, it wasn't a big deal, also you get points for actually providing data, a save-game in this case, not many emailers do that)

I *think* it handles diagonals, as the formula pretty much "expands" the square defining the factory by one and then check if it intersects with a depot. Still, in practice, I'm not going to manually check, you can easily do that yourself on a test save-game.

Also, before another 4am email. The depot must accept whatever your factory is producing. If you have an adjacent depot which only accept stone next to a kitchen, it ain't going to work :)

Not 100% related but worth saying: diagonals are a bit of a special case. Generally, people can access buildings even if the only available adjacent tile is a diagonal, but they won't be able to path through a diagonal between 2 obstacles to get there. I just want to stress that out, because if you're asking me this kind of question, I'm sorta suspecting you're drawing a path finding nightmare for my peons :)

Cheers.
Автор останньої редакції: Anarkis Gaming; 7 жовт. 2022 о 13:22
I have wondered this as well before.

Its mostly trying to deal with corners of the room where if I put a 2x2 sq. storage in the corner and 2 benches off to the sides, now the container in the corner might not be accessible except by a corner of the right angle that forms.
Автор останньої редакції: mikeydsc; 8 жовт. 2022 о 10:53
I tried diagonal with a kitchen and storage and that works fine with the rule to produce until adjacent storage is full.
This was a helpful post. Thank you 😁
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Опубліковано: 7 жовт. 2022 о 12:53
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