Overcrowd: A Commute 'Em Up

Overcrowd: A Commute 'Em Up

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Highlander Oct 13, 2020 @ 5:16am
CPU - high usage
Hi, you made a very nice game. But i have performance issues. Only one CPU core is used. Can you set the game engine so that 2 or more cores are used?
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Showing 1-15 of 25 comments
Rufert Oct 8, 2020 @ 1:38pm 
Mouse speed.
Hello. The Default mouse speed is far too slow for me thus making the game unplayable. A slider to adjust this would be nice.
Deny Oct 8, 2020 @ 4:01pm 
Mouse speed should be the same as your desktop speed.
Rufert Oct 8, 2020 @ 4:49pm 
Originally posted by Deny:
Mouse speed should be the same as your desktop speed.

It isn't, it's slightly slower and floatier. And I shouldn't have to change my desktop speed every time I play a game.
pH_101  [developer] Oct 13, 2020 @ 5:52am 
Thanks - I'm happy you like it :)

This game was created in Gamemaker 2 and i'm afraid have no control over how many CPU cores are used.

This game is performance heavy, here are the recommended specs:

Recommended:
OS: Windows 10
Processor: i7
Memory: 4 GB RAM
Graphics: Destop nvidia 1070Ti 8GB (lower spec mobile laptop GPUs not supported)
Storage: 500 MB available space

If your system struggles there are several options available. You can set the game to run at 30 fps, and you can limit the max zoom out as GPU is also tested, and disable AA.

Many laptop users have improved the experience by going into nvidia control panel and ensuring the game is using the card at all times and on high performance, and also plugging in their computer (it appears laptops may fail to correctly use card over integrated chips on gamemaker games).

I hope to look at some optimisations so perhaps CPU load can be improved in the future, but it is a complex game, navigation pathing hundreds of agents, with extremely high resolution graphics so I'm sorry to say I can make no formal promise that I can improve this beyond what I have done.
Last edited by pH_101; Oct 13, 2020 @ 6:09am
Highlander Oct 13, 2020 @ 6:46am 
Thanks for the help.

My PC:

OS: Windows 10
Processor: AMD Tyzen 9 3900x
Memory: 32 GB RAM
Graphics: Destop nvidia 2080Ti 11GB
Storage: a lot

I tried your workarounds and on big maps nothings helps.
One CPU core is at 100% usage
Maybe Overcrowd: A Commute 'Em Up 2 will handle big maps.

So i wish you both good luck with the game. You deserve it.


pH_101  [developer] Oct 13, 2020 @ 7:10am 
Thanks. It's not clear to me why it should be 100% CPU, I can run big maps on a 5 year old intel i5 and a 1070.

Please submit the station you are having issues with using the in game bug report, this will help me with benchmarking.
Last edited by pH_101; Oct 13, 2020 @ 7:11am
Highlander Oct 13, 2020 @ 7:31am 
Where can i find the in game bug report. Is it "Log a bug"? When i hit the button log a bug -> The website is not available.
pH_101  [developer] Oct 13, 2020 @ 7:45am 
Hmm is your default browser Edge by any chance? Another user had this problem.

Direct link as stickied in this forum:

https://docs.google.com/forms/d/e/1FAIpQLSdfWN-kMUOUWwC7-m0lo7tpH9QIZ1tpD5nYEqBQsocI-fhPKw/viewform
Highlander Oct 13, 2020 @ 9:11am 
Firefox, anyway now it works. I submitted the station.
pH_101  [developer] Oct 14, 2020 @ 10:26am 
Thanks. I had a look at your station (FLO).

I find this strange because while it is slowing a little because it is large station with large number number of objects, especially benches and ads, it still runs ok for me. I am getting about 50-60 fps on this save (loading direct into the campaign) with a CPU usage of around 40%.

This is my processor:

Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz, 3501 Mhz, 4 Core(s), 4 Logical Processor(s)

As I say from what I can tell its one CPU core although i'm not sure how to detect that and have no control over that.

Perhaps this is gamemaker issue specific to your processor type, I'm not sure.

The most intense CPU activity is the flow finder so that will cause some spikes as you reconfigure routes. This is especially true when there is not valid route as it tries for a while to fine one performing many path finding operations.

Anyway thanks for supplying this, it will help me in the future, and sorry I cant be directly of more help right now.
Highlander Oct 14, 2020 @ 11:44am 
Thanks for your replay.

I have 58-60 fps. Entire CPU is at 6-7% and one core is at 100%

Yeah it is slowing a little, but when I build things, specially the reach of an object will be shown, I have big lags. It is not a big deal for mi. But I like fluent gaming and it would be nice to make huge big maps.

I saw a review (Ilgensteiner) with the same problem.

Maybe it is an AMD CPU bug.

Herbspiceguy Oct 17, 2020 @ 3:11am 
Very poor performance, hardware advice appreciated
Hi everyone,

I decided to buy the game after watching some streams. I loved the charming graphics and sim-like gameplay with quirky details, reminding me a bit of Theme Hospital.
However, the game seems to run very poorly on my PC. Unless I'm fully zoomed in, simply scrolling around the map is very laggy, even at the beginning of the tutorial stage.

Below is a rundown of my system. What hardware upgrade would you recommend that is the best 'bang for my buck' to have the game run well?

Operating System: Windows 10 Home 64-bit
Processor: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 CPUs), ~2.8GHz
Memory: 8192MB RAM
Available OS Memory: 8128MB RAM
Page File: 7917MB used, 7378MB available

Display Devices
---------------
Card name: Radeon RX 560 Series
Manufacturer: Advanced Micro Devices, Inc.
Chip type: AMD Radeon Graphics Processor (0x67EF)
DAC type: Internal DAC(400MHz)
Device Type: Full Device (POST)
Display Memory: 8105 MB
Dedicated Memory: 4041 MB
Shared Memory: 4064 MB
Deny Oct 17, 2020 @ 3:38am 
Your CPU looks fine. Its comparable to mine and it runs fine for me.

Your GPU is below the minimum spec for this game, and is possibly whats causing you trouble.
Comparing your card to the GTX 960 (min recommended)
https://www.videocardbenchmark.net/compare/Radeon-RX-560-vs-GeForce-GTX-960/3708vs3114

Out of curiosity what resolution are you trying to run it on?
nobody Oct 20, 2020 @ 5:49pm 
Late game optimization?
I am kinda addict to this game now... anyho, as I am trying to 5-star daily commute, I've built all five platforms on all four levels, and having about roughly hundreds of commuters in the station at the same time. Then the stutter starts to happen.

It feels like a constant heavy lag that affects everything, including the mouse, the game speed, camera panning speed, which I did not experience up till the 4th platform. I am wondering if this is a late-game performance issue?

My spec is i7-8700, 32G mem with 1080ti, so i dont think it's a spec issue?

Any comments will be appreciated! :)
Last edited by nobody; Oct 20, 2020 @ 5:50pm
Parcival Oct 20, 2020 @ 11:33pm 
This is unfortunately the nature of management games which are very hardware intensive late game.

As you place more items the GPU has to work harder to render them and the CPU needs to work harder to run all the calculations for the AI and events.

Other games such as Parkitect, Parkasaurus, Planet Coaster and Planet Zoo also suffer from the same issue as you get deeper into the game.
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