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For the tasks they do have an area of perception and provided they have the relevant tool they will automatically carry out the relevant tasks within that area.
Staff can have a higher perception skill meaning that they can see farther and also staff with higher strength can carry up to four tools at once.
What I was hoping for with staff was something like a theme park style where you set their zone of patrol, give them stuff and let them do what they do within that zone. Even a 1 STR person can use a litter pick, set zone 1 and let them pick bins in that zone, but you would have to have another person in zone 1 to water plants etc, depending on their STR.
Was hoping for zone control, not really based on PER.
EDIT: Maybe add a quality of life addition where you can see their zone of PER when you are about to give them a spot to stand? So you don't have to guess how far they can travel?
Arguably we could take automation further (ie they would equip different tools themselves) but that's not a certainty, possibly it could be an unlock like you say, or an IQ boost, or increasing the minimum perception radius.
As you unlock more staff they can each carry a set of tools and you strategically deploy them in areas such that with good play the station begins to look after itself. In that way there is a progression from more hands on to more automation.
So they will do many things (refuel, water plants, empty bins), but they have to actually be empty/full (or very near to that) to trigger that. But because of player "OCD" or really just getting ahead of the game you have the option can tell them to do it manually early and many streamers seem to do that.
Generators, if you have the fuel can (jerry can we call them!) equipped and choose to do it manually (ie it's not yet needed) then you click on the generators and they will take care of going to the barrel and returning and fuleing it automatically. Same with concourse bins, to empty (if you choose to do so before full, when its automatic) you click on that bin (they need the litter tool) and if you have a wheelie bin, they will take it to the nearest one automatically.
I think there is stuff to be done on staff automation potentially but scheduling specific tasks - maybe? But tbh I dont think its needed. Just give them the litter tool, and they will do it when its full and in their radius. Then its about setting the priority of the tools (do you want them to do bins more than refuel? You can set that).
I had more in mind, that you could potentially set patrol routes and they will perform tasks as needed on the route, which fits the zone control idea above. Though even then if you level up their perception enough tbh thats not necessary, they can sense for miles, and will empty any bin that needs it. Its something to be considered though.
I get that at the start it looks like you have to control stuff directly at the start, because staff spawn with lower levels and also you only have one with one tools slot, but as you progress (and you take your staff and tech tree across the whole campaign btw), it becomes about hiring, equipping and deploying them in the right areas where they can then operate.
Hope it makes sense, I'll be listening to ideas through early access! Thanks for following the game till now.
Also I know it is still EA, so there may be changes down the line too.
Maybe considering adding low priority "preventative maintenance" tasks? For example:
1) Empty full trash bins
2) Satisfy staff needs
3) Empty any trash cans that can be emptied