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https://www.youtube.com/watch?v=gv9UPwmwH7c
I'm not quite sure how I feel about aerial "Strong Attacks", since I don't want to commit a button to that particular mechanic and by doing so have lent myself to doing it accidently far too frequently with the right stick. That, however, is because I don't want to deviate from the traditional controls of platform fighters I play regularly, fearing I may create some sort of muscle memory for attacks/mechanics that do not exist in other games. I may have to make some concessions, because I think the mechanic is rather interesting and is not detracting. (It would be interesting to have it on the DPad or a jump/footstool-esque macro a la PM). Any ideas would be gladly accepted.
How do you set up your controls, if you play on controller? What do you bind your Strong Attack to? Being able to charge attacks (smashes) with the right stick is welcome. I already screw that up when I play Melee due to other "Smash" games implementing it - though I've thought to turn it off or that I'd like a grab+right stick macro. I have kept tap-jump on (something I didn't do with sm4sh - don't ask) to try and keep as much continuity between Melee and other similar plat-fighters, moving forward.
As far as a competitive spectator friendly, I'm not sure where the game will be, it's a bit early to speak on that seeing as it's in Beta still or somewhere post-typical-Alpha still.
The only real complaints one can really muster is the game is kinda ugly and its a hard sell to people to people with no prior investment in the dev. The 'ugly' graphics can somewhat be dismissed when factoring in how this game takes inspiration more from Smash 64 overall than it does Melee(beyond just the fighting mechanics, I mean).
I think what helps the most is its clear this game was made like a love-letter to Smash, and not some weird cash-in like Cartoon Network Time Punch Explosion, where they knew they had some semblance of clear 'star power' to sell it regardless of quality.
I will be checking his video out on it shortly, just not in a position right now to properly enjoy it.