Exoblast

Exoblast

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nwad Feb 1, 2022 @ 9:34am
Extreme Lag
Just tried vs. AI. The controls are too laggy to play.
Originally posted by Your Best Friend:
Which servers did you activate ? There are servers in EU and in NA at the moment.

I invite you to join our Discord to talk directly with the team : https://discord.gg/6uwKYsYEXx
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Showing 1-12 of 12 comments
The author of this thread has indicated that this post answers the original topic.
Your Best Friend Feb 1, 2022 @ 9:42am 
Which servers did you activate ? There are servers in EU and in NA at the moment.

I invite you to join our Discord to talk directly with the team : https://discord.gg/6uwKYsYEXx
Syrio Feb 1, 2022 @ 11:10am 
Had the same laggy experience with the controls. Since I'm a bit far from servers (playing from Brazil actually), that's certainly the cause.
Despite that it's a pretty nice game and I'll look forward to visit the game regularly a have a better experience soon ;)
nwad Feb 1, 2022 @ 1:08pm 
Originally posted by Your Best Friend:
Which servers did you activate ? There are servers in EU and in NA at the moment.

I invite you to join our Discord to talk directly with the team : https://discord.gg/6uwKYsYEXx
Understood. Thank you!
Inateno  [developer] Feb 1, 2022 @ 2:00pm 
Originally posted by Syrio:
Had the same laggy experience with the controls. Since I'm a bit far from servers (playing from Brazil actually), that's certainly the cause.
Despite that it's a pretty nice game and I'll look forward to visit the game regularly a have a better experience soon ;)

Hello and very sorry for the lags and lack of servers!
Bringing more servers is on the table, but as we add servers it's also split the community.

It's not hard to add servers, but finding a game will be impossible.
Let's make this game a small hit, then raise your coutrny flag with others, and we will add the dedicated servers!

Thanks for the feedback 🙏
Syrio Feb 4, 2022 @ 11:10am 
Originally posted by Inateno:
Originally posted by Syrio:
Had the same laggy experience with the controls. Since I'm a bit far from servers (playing from Brazil actually), that's certainly the cause.
Despite that it's a pretty nice game and I'll look forward to visit the game regularly a have a better experience soon ;)

Hello and very sorry for the lags and lack of servers!
Bringing more servers is on the table, but as we add servers it's also split the community.

It's not hard to add servers, but finding a game will be impossible.
Let's make this game a small hit, then raise your coutrny flag with others, and we will add the dedicated servers!

Thanks for the feedback 🙏

:steamthumbsup:
Neko_urself Feb 5, 2022 @ 2:14am 
instead of servers, try looking into rollback netcode.
Inateno  [developer] Feb 5, 2022 @ 1:15pm 
Originally posted by Neko_urself:
instead of servers, try looking into rollback netcode.
Rollback netcode is not a magical solution.
During the early-access it was made with rollback and the feeling of seeing the opponent and the bullets rollbacking was terrible (with a high lag).

But we see a lot of player asking for this, while others hate that.
So we are looking how we could do something "between both" or as an option.

Thanks for the input :) (no joke ahah).
Ragnar Feb 7, 2022 @ 1:26pm 
Played a liitle, and got interested by the gameplay, and the tutorial battle was a blast! But even if I'm playing against the AI, I have this high lag? Why do I have lag while playing with the AI? Come on...
Inateno  [developer] Feb 8, 2022 @ 12:40am 
Originally posted by Ragnar:
Played a liitle, and got interested by the gameplay, and the tutorial battle was a blast! But even if I'm playing against the AI, I have this high lag? Why do I have lag while playing with the AI? Come on...

Hello,
The VS AI is working on the server (for XP and future rewards), if you want to play against AI without lags, try the local mode !

We are going to add some servers in the next patch.
Neko_urself Feb 8, 2022 @ 1:20am 
Originally posted by Inateno:
Originally posted by Neko_urself:
instead of servers, try looking into rollback netcode.
Rollback netcode is not a magical solution.
During the early-access it was made with rollback and the feeling of seeing the opponent and the bullets rollbacking was terrible (with a high lag).

But we see a lot of player asking for this, while others hate that.
So we are looking how we could do something "between both" or as an option.

Thanks for the input :) (no joke ahah).

Thanks for the reply and considering rollback.
i do think the best way to do the netcode for this game is being able to set either a maximum rollback frames and/or an input delay setting. it would be the best of both worlds.
so you can balance out "acceptable visual rollback" and "acceptable input delay".
it would also make your inputs more consistent between opponents and this is all client side so maybe on your end you have a high input lag but 0 rollback frames like how it is now and on your opponents end it would be 0 delay and very jittery rollback.

skullgirls on steam would be a pretty good example of this.
melty blood community edition is also a pretty good one.

i'm from australia and as much as i want to enjoy the game, even playing against the AI it takes a long time for my character to respond to my movement. tried both servers
Inateno  [developer] Feb 8, 2022 @ 5:07am 
Originally posted by Neko_urself:
Originally posted by Inateno:
Rollback netcode is not a magical solution.
During the early-access it was made with rollback and the feeling of seeing the opponent and the bullets rollbacking was terrible (with a high lag).

But we see a lot of player asking for this, while others hate that.
So we are looking how we could do something "between both" or as an option.

Thanks for the input :) (no joke ahah).

Thanks for the reply and considering rollback.
i do think the best way to do the netcode for this game is being able to set either a maximum rollback frames and/or an input delay setting. it would be the best of both worlds.
so you can balance out "acceptable visual rollback" and "acceptable input delay".
it would also make your inputs more consistent between opponents and this is all client side so maybe on your end you have a high input lag but 0 rollback frames like how it is now and on your opponents end it would be 0 delay and very jittery rollback.

skullgirls on steam would be a pretty good example of this.
melty blood community edition is also a pretty good one.

i'm from australia and as much as i want to enjoy the game, even playing against the AI it takes a long time for my character to respond to my movement. tried both servers


I completely understand what you say and I've read a lot of articles, currently writting a complete post to explain why we won't do "full rollback" and "what we will do".

Also just to say (but you'll be able to read the full detail in the post), most of those fighting games are P2P and not authoritative servers, we didn't designed the game like that, and it's such a work to change it.

Just try the "local mode" this one is completely offline and offers the exact same features/gameplay !

I guess with a server in asia it should be better, I have no idea what the ping looks like from Australia, we are digging this as it is our "biggest issue" right now.

Thank for the reply, pretty cool to have constructive tchatting about that :)
Originally posted by Inateno:
Just try the "local mode" this one is completely offline and offers the exact same features/gameplay
Yet no XP gain.. At least half it or something? Or make it so you Have to play with an AI at a certain level idk. It's disappointing.
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