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Are you playing on the Switch or PC?
I'm playing on the Switch. Normal Beast-mode active can be repeatedly activated until the bar is full depleted.
Toxic Beast-mode, upon activation for a single press/release, the ability IMMEDIATELY goes on cooldown even tho its not fully-exhausted for about 2-3 seconds.
Turbo Beast-mode works like the BASE beast-mode, can be reactivated many times, as long as you have bar.
1- Single button press allows you to charge/stun and can be used multiple times until the cool-down bar drops down completely
2- Hold button allows you to charge for a longer time with great speed and activates the cooldown bar when the charge has ended.
I never use the second option as i find it pretty useless compared to multiple charge/stun you can do by single pressing the button. That said i did you it to travel over a big cliff without having to use teleports.
And to answer the OP, i agree with you : toxic beast mode is damn useless compared to beast mode turbo ! It should have been the default mutation imo.
I spoke to the devs on Doublefine's discord, and i didnt exactly get confirmation that Toxic BeastMode is buggdd with weird CD, but they mentioned it wouldnt be addressed in the lastest Switch patch. (Which arrived 2 days ago as i also play on the Switch.) It may *soft confirm* that they are looking at it.
@phadin
Beastmode toxic (upgrade) is the only exo mutation that seems to bug on CD until its fully recharged.
Regular Beastmode and Beastmode turbo (the 2nd possible upgrade), can be used rapidly by lightly tapping (tap for a quick charge) then 2 hit combo with bat, then tap beastmode again -Rinse and repeat. For enemies that can get stunned, which is nearly everything with exception to some Big bosses and the last boss... Beastmode (non toxic) is the best melee combo starter, ender, continuation etc.
You basically stunlock majority of enemies (especially those stupid alpha humanoids on world 3-2)