SURV1V3
DecaMove support?
Hello, survivors! I just started using the DecaMove app[www.deca.net] and I really love it. But unfortunately I was not able to make it work with SURV1V3. Anybody knows if there something I can do or if the developers have to update the game to make it compatible?
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Showing 1-4 of 4 comments
Curs0  [developer] Oct 31, 2021 @ 1:54am 
this is something we can look into, have you asked to decamove support?
Michael Moist Nov 1, 2021 @ 3:10am 
I found there are user made bindings, including one for SURV1V3, in DecaGear's Discord[discord.com] under Decahub testing -> #binding-submissions. I haven't tested it yet, but at least it seems possible to make it work without you, the developers, need to do anything :) As for native support I only found a Unity SDK for DecaMove[github.com], and if I remember correctly this game is made in Unreal Engine...
Originally posted by Michael Moist:
Hello, survivors! I just started using the DecaMove app[www.deca.net] and I really love it. But unfortunately I was not able to make it work with SURV1V3. Anybody knows if there something I can do or if the developers have to update the game to make it compatible?
How is the deca? What does it do?
Michael Moist Nov 1, 2021 @ 2:12pm 
Originally posted by 🍌GODRilla🍌:
How is the deca? What does it do?
DecaMove is for tracking the direction of your hips and can then be used to set forward direction in VR-games (instead of HMD or controller). You can try it out for free if you have a Android phone, or you can order a standalone tracker from https://www.deca.net/decamove/
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Showing 1-4 of 4 comments
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Date Posted: Oct 27, 2021 @ 4:24am
Posts: 4