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But yes, it's refreshing to see them call a girl a girl without having a big fuss about it.
Also on the subject of not being very preachy, it's telling how they treat Pax's baby as a separate, living organism and not just a "clump of cells".
So far, the game:
- Considers the gender binary as the default
- Is pro-life.
---
On the subject of Girl, I found the motivations for getting off the bus and saving her to be a bit forced. When they're in the bus wondering what they should do, Pax, in her narration, says "There's no real choice here, kid. We've saving Animals, that's our mission. We're not leaving them behind, whoever they are"
No, that was never the mission, they had a plan and "saving all the anomals we come across" was never part of it.
The writers debated this and actually cut dialogue (written and recorded) where the crew had the same debate about whether or not it was appropriate to label her "Girl". It was cut because it wasn't necessary: we trust players to draw their own conclusions. And you're absolutely right: the game isn't "preachy" about gender identities or pronouns…and was never meant to be. Noam's the only non-binary character; we never made a big deal out of that (aside from Annie getting confused about it). They're just a person using "they/them".
Some people were upset that we included pronouns in the introduction of the crew, but there was no agenda behind it. We just wanted players to know who these people were, and how they wanted to be addressed.
There IS a trans character in the game, however, played by a trans actor! Again, it's not ever remarked upon, but we'd be curious if anyone knows who we're talking about?!
Well, to Pax her "unborn baby" is more than a "clump of cells". Regardless of how anyone feels about the question of when life begins, we believe it's fair to say that people should be allowed to feel however they want to feel about their OWN pregnancy. Pax grew up Catholic, she's still at least somewhat religious/spiritual, and she wants a child. Whether the conception was accidental or not (we don't say) she's made up her mind about it — even if she hasn't yet figured out her feelings about the baby's father.
This isn't a criticism of yours or anyone else's point of view, by the way! We appreciate your comment, and the questions it poses. We just think it's odd to criticise Pax (as some people have done) for talking to and treating her baby as a person. That's HER choice, based on HER beliefs. Agree or disagree, Pax is her own person. She's not the player (or the developers!), and she has her own value system, wishes, dreams, and beliefs.
This isn't the "game" speaking — or even the developers/writers: it's (some of) the characters in the game. We like to write characters with different points of view, and let players figure out who they relate to the most and agree with.
It's easy to mistake the words spoken and actions committed by fictional characters with the creators, but the two are entirely separate.
It's also fun to try and guess who would have been the characters that either would have defended or been hesitant about calling her "Girl" in the deleted dialog.
It's definitely part of the mission Theo sold to the crew: transporting the "cargo" to Nova Scotia will benefit the organisation working to help Anomals.
But we agree that this may not be clear to players at this point in the story, and we can probably do a better job communicating it!
We'll look into the possibility of posting a video (or script) of this dialogue at some point…if it still exists somewhere!
Yep.
Dang, clocked on the first guess.
I guess even in a fictional world with technology beyond ours, trans women still might not pass.
Are they entirely separate? Because I would have to imagine that some of the thoughts, feelings, morals, and desires from the writers get into the script in some way.
Say that a studio makes a game about Nazis and then say "Oh, their views don't represent our views, it's entirely separate!" Do you really think that would fly? No, I don't think that would.
There is actually a line in the campfire scene at the end of Issue 5 where Noam says calling her Girl is a bit presumptuous.
One point of disagreement among the crew I find interesting is that Sai is the only one who considers using the political process to curb Justice's power while Pax, Ziggy, and Sol think it's a lost cause. The story does seem to be weighted against Sai due to the implication that Justice is turning Medina-Castillo into controlled opposition, but her Way of the Heart ending tries to be hopeful about her plan to convince Medina-Castillo to reject Justice. The endings make it ambiguous how effective any of the characters' Coda paths will be, though it does seem somewhat weighted towards the Weave. I count 3 armed resistance endings, 4.5 Weave endings (Noam follows Pax in Maybe Someday), 1.5 political process endings (Eli contacts the media in Realist).
I interpreted this as a made-up excuse she tells to herself, in lack of a way to verbalize that she's following some intuition, perhaps a subconscious one. Something is giving her a strong conviction that stopping and looking for the stray anomal is the right thing to do. In the end, this intuition proved right in several ways.
Maybe not the smartest comment, given that trans women may generally not be fully transitioned.
That's jumping through a lot of unnecessary mental hoops to cover for the writers' flimsy justification, but okay.
I watched a bit of someone's Expat run and in the Issue 10 scene at the diner parking lot, Pax loses hope in doing good with her Vox, which contradicts the later scene where she faces off with the Overseer. Again, it makes me think the writing favors Librarian.
I wonder, does Pax's coda influence the things she says, like it does with the other characters? Or does she always say the same stuff, and the only change is the dialog at the very end?