TaleSpire

TaleSpire

Jul 23, 2021 @ 1:43am
Early Access Release Pack 05: Adventure for Charity (St. Jude Hospital)
BUILD-ID: 7074049- Download Size: 46.8MB

View full event information here:
https://steamcommunity.com/ogg/720620/announcements/detail/5527589737450281601
< >
Showing 1-15 of 33 comments
CULT|icycalm Jul 23, 2021 @ 10:47am 
Adding a couple miniatures a month achieves nothing. We can’t play the game because we can’t have our characters and our monsters in it. That’s why no one is playing the game. At the current rate you will have enough characters and monsters in long after the players alive today are dead of old age. You lack the resources to add enough minis in, so you should STOP adding minis. Rather finish the program that will let us add our own minis. This solves the problem immediately as we’ll be able to then just import the entire Pathfinder: Kingmaker, Wrath of the Righteous, Baldur’s Gate III etc. bestiaries and characters. Then focus your energy on TILES. That’s much harder for the players to make. Give us ship tiles finally, we can’t play D&D without ships. And then more types of walls etc.—we can’t play a game where a roof from the Forgotten Realms looks identical with a roof from Dragonlance and Greyhawk and Pathfinder. Your “one style of roof for the entire universe” mentality destroys the magic of role-playing! That’s why people prefer Fantasy Grounds, and will keep preferring it. At the current state, your VTT is unplayable for a serious campaign, only for stupid one-shots. But only bad DMs run stupid one-shots, ergo only bad DMs are using your VTT currently. Where are the plane tiles? Tiles for Planescape? The Ravenloft tiles? The Dark Sun tiles? This stuff is a million times more important than a couple of new miniatures that solve nothing. Start working with PRIORITIES! First priority: Give us the model importer. Second priority: Give us essential tile sets like the ships and horses and carriages. Solve the swimming and climbing and horse-riding problems. And then focus on tile sets for all worlds. That is the correct priority order so that in a few months’ time your VTT may FINALLY become playable. Currently it’s not playable and since you guys aren’t serious players yourselves (like the typical game developer: they don’t really play games) you need actual gamers to tell you what the actual priorities are. Screenshot this post and stick it on your wall. No one else will tell you the truth like I can.
el Cheeto Jul 23, 2021 @ 11:21am 
bud chill, stop pretending you speak for everyone Mr self entitled "CULT".
CULT|icycalm Jul 23, 2021 @ 11:47am 
Take your goose and your bunny and play your one-shot, and leave the thinking to the thinkers.
Leithal--Weapon Jul 23, 2021 @ 3:08pm 
I went to work on a map but couldn't without internet. I'll probably turn my review to negative if I can't have an offline/LAN experience with this software. I didn't realise this sooner unfortunately hopefully this was not a design decision.
ghelleafshadow Jul 23, 2021 @ 5:55pm 
right now im using this for an easy tactile board to do combat in zoom DND. Within a few minutes i was laying down a basic room, basic design tiles, structures (say a raised dais or a sewer grate, then dropping in a few beasts and PCs. Its a little limited as yet on those as the assets are limited. But i can do lighting, i can answer the most important question my guys always ask "how far from it am it?" I can spin the board for POV etc. Im not trying to play multi player RPG with yet a la Neverwinter nights etc, its just a 3d encounter board. And so far im liking it,
Cyrwyn Jul 23, 2021 @ 6:05pm 
Originally posted by CULT|icycalm:
Adding a couple miniatures a month achieves nothing. We can’t play the game because we can’t have our characters and our monsters in it. That’s why no one is playing the game. At the current rate you will have enough characters and monsters in long after the players alive today are dead of old age. You lack the resources to add enough minis in, so you should STOP adding minis. Rather finish the program that will let us add our own minis. This solves the problem immediately as we’ll be able to then just import the entire Pathfinder: Kingmaker, Wrath of the Righteous, Baldur’s Gate III etc. bestiaries and characters. Then focus your energy on TILES. That’s much harder for the players to make. Give us ship tiles finally, we can’t play D&D without ships. And then more types of walls etc.—we can’t play a game where a roof from the Forgotten Realms looks identical with a roof from Dragonlance and Greyhawk and Pathfinder. Your “one style of roof for the entire universe” mentality destroys the magic of role-playing! That’s why people prefer Fantasy Grounds, and will keep preferring it. At the current state, your VTT is unplayable for a serious campaign, only for stupid one-shots. But only bad DMs run stupid one-shots, ergo only bad DMs are using your VTT currently. Where are the plane tiles? Tiles for Planescape? The Ravenloft tiles? The Dark Sun tiles? This stuff is a million times more important than a couple of new miniatures that solve nothing. Start working with PRIORITIES! First priority: Give us the model importer. Second priority: Give us essential tile sets like the ships and horses and carriages. Solve the swimming and climbing and horse-riding problems. And then focus on tile sets for all worlds. That is the correct priority order so that in a few months’ time your VTT may FINALLY become playable. Currently it’s not playable and since you guys aren’t serious players yourselves (like the typical game developer: they don’t really play games) you need actual gamers to tell you what the actual priorities are. Screenshot this post and stick it on your wall. No one else will tell you the truth like I can.
I admit adding new tiles and the ability to import models is far more valuable than just adding new mini's. But, that's about all I can agree with you on. Tale Spire is best designed for 3d combat simulation/dungeon exploration. What you're looking for is perfection which is just unreasonable. And your claims are down right false or presumptuous. A service doesn't dictate the skill of its users. Also you're over exaggerating the negative impacts of the service's problems. As for the matter of limited models and such, to a certain extent it doesn't really matter if the DM can't find that perfect model for a monster. Cause that's where descriptions, roleplay and imagination come in, the core elements of table top RPG's. If you want someone to take your critique seriously it should be well constructed, within reason, supported by evidence/reasoning and respectful. It's hard to get an idea through to someone when they're offended or just don't care about your opinion.
OriLu Jul 23, 2021 @ 6:17pm 
Somehow failing the Charisma, Wisdom, AND the Intelligence throw all at the same time, give it up for R3AL G4M3R DM2697. He has some good points, but his delivery, tone and the rest of his five page essay was utter bunk.

It's Early Access, it'll be ready when it is. You're a thinker, go think on how to run your serious campaign without multiple styles of roof tiles. Might as well hang up the towel everyone. We only have one style of roof tile.
Someone Else Jul 23, 2021 @ 7:22pm 
Originally posted by CULT|icycalm:
Adding a couple miniatures a month achieves nothing. We can’t play the game because we can’t have our characters and our monsters in it. That’s why no one is playing the game. At the current rate you will have enough characters and monsters in long after the players alive today are dead of old age. You lack the resources to add enough minis in, so you should STOP adding minis. Rather finish the program that will let us add our own minis. This solves the problem immediately as we’ll be able to then just import the entire Pathfinder: Kingmaker, Wrath of the Righteous, Baldur’s Gate III etc. bestiaries and characters. Then focus your energy on TILES. That’s much harder for the players to make. Give us ship tiles finally, we can’t play D&D without ships. And then more types of walls etc.—we can’t play a game where a roof from the Forgotten Realms looks identical with a roof from Dragonlance and Greyhawk and Pathfinder. Your “one style of roof for the entire universe” mentality destroys the magic of role-playing! That’s why people prefer Fantasy Grounds, and will keep preferring it. At the current state, your VTT is unplayable for a serious campaign, only for stupid one-shots. But only bad DMs run stupid one-shots, ergo only bad DMs are using your VTT currently. Where are the plane tiles? Tiles for Planescape? The Ravenloft tiles? The Dark Sun tiles? This stuff is a million times more important than a couple of new miniatures that solve nothing. Start working with PRIORITIES! First priority: Give us the model importer. Second priority: Give us essential tile sets like the ships and horses and carriages. Solve the swimming and climbing and horse-riding problems. And then focus on tile sets for all worlds. That is the correct priority order so that in a few months’ time your VTT may FINALLY become playable. Currently it’s not playable and since you guys aren’t serious players yourselves (like the typical game developer: they don’t really play games) you need actual gamers to tell you what the actual priorities are. Screenshot this post and stick it on your wall. No one else will tell you the truth like I can.


You realize the soul of RPG's is role playing and imagination, right?

You say, "We can’t play the game because we can’t have our characters and our monsters in it."

Perhaps you should develop an imagination to see what these games are all about.

Secondly, maybe you should have waited to purchase until it had EVERYTHING you wanted.

Lastly, it is basically a charity update. This post exemplifies the lousy state of selfish mankind...Dev's be like "here is a cool charity supporting add on" and self-centered gamers be like, "waaa, I did not get what I want, I deserve better because I", blah blah, blah.

Don't know what you are doing but this is very playable for us.
Chairmander Jul 23, 2021 @ 7:50pm 
Originally posted by CULT|icycalm:
wall of text

You do know that artists and programmers can work on different things at the same time and just because your favourite feature isn't done yet, doesn't mean the artists have to stop doing their work? Literally nothing about this has delayed anything you're talking about.

And also, please don't project your needs on everyone else's needs, there are tons of people wanting more variety in minis over tiles saying "I don't mind environments looking same-y as long as I don't have to use a regular half orc fighter for my blonde haired half orc mage with one missing leg" - and a bunch of these people have no intention to mod their game even if the tools were available already. TaleSpire is a tool with many different uses for many different people who all have very different ideas of what is the most important thing and what they want the most from it and the devs are very aware of what is still missing and working on adding as much of that as fast as they can.
Chairmander Jul 23, 2021 @ 7:59pm 
Originally posted by Leithal--Weapon:
I went to work on a map but couldn't without internet. I'll probably turn my review to negative if I can't have an offline/LAN experience with this software. I didn't realise this sooner unfortunately hopefully this was not a design decision.

It is and isn't - the "minimum viable product" for TaleSpire needs a multiplayer and this is at the very core of the entire design (collaborative building, seamless switching from build to play mode - and of course the actual playing in multiplayer) so they had to have *some* sort of online infrastructure, the only question was whether it should be on centralized servers or P2P. As they had more experience with a server infrastructure that's what they went with for the early access so they have more stable future planning and can gauge their progress better (and it reduced the risk of the project failing in kickstarter phase due to unforseen problems with Tech they didn't have experience with).

However they do want to look into a P2P mode (which would have local saves) in the future as they know running on servers with always-on connection is not something everyone wants. but as the servers are working fairly well currently i don't expect that to be a super high priority as they have more pressing things to work on. If that's a deal breaker for you that's a shame, but I can totally understand that, I'm also not a huge fan of online only services, but to me personally their justification is good enough and the benefits we gain from it are worth it.
Last edited by Chairmander; Jul 23, 2021 @ 8:02pm
CULT|icycalm Jul 23, 2021 @ 9:16pm 
The whole point of TaleSpire is to see the things on the screen. The ship of imagination sailed when they started developing a 3D VTT. If I wanted to use my imagination, I would have stayed with Fantasy Grounds, and if I wanted to use even more imagination than that I would have played with pen and paper. It is up to the artists developing the assets to use their imaginations in TaleSpire. It's not up to the players or the DM. That's what we're paying them for!

I understand it's difficult for low-IQ people to grasp this. The devs will have to deal with it though, or their project will be surpassed by another project that does deal with it.

The devs are developing random stuff as the mood strikes them. It's obvious they don't have a plan, or if they have one it's a bad one. That's why the project has received so little attention: there's fewer mentions of it now on Twitter than before it launched! If they gave us the assets to run Curse of Strahd or Rise of the Runelords or any other famous adventure, the game would start blowing up on Twitch and Twitter. Currently we can't even ride a horse!

But sure, keep releasing farm animals as DLC and enjoy seeing no one play the game. I am sure that having a "funny" DLC trailer is more rewarding to you than people running epic campaigns with your product.
Someone Else Jul 23, 2021 @ 10:47pm 
Sorry but no. RPG's will always be about imagination. Especially since this is geared towards pen and paper as opposed to an actual video game. Even the term vitual table top implies this...Virtual meaning not quite real so you must IMAGINE it! Trust me, the artists are using their imagination but even so, their imagination has nothing to do with your rant of not getting what you want instantly. Again, yes it is up to the players and DM to use their imagination regardless of the platform, or should TaleSpire also create your adventures for you as well?

Yes, I can see how a low-IQ person cannot grasp this, lol.

Oh brother, I guess your plan is so much better, lol. Let's see, VTT and you are worried about riding a horse?

Umm, a horse technically is a farm animal . You are bashing them for releasing farm animals? Yet in the last paragraph you wanted to ride a horse, lol! Low-IQ, huh, you hit the nail on the head with that one!
Lemurian Jul 23, 2021 @ 11:46pm 
Originally posted by CULT|icycalm:
Angry rant.

The world is filled with two kinds of people. Those who take the lead and walk up front, and those who walk behind them criticizing their every step. Don't be the latter; let BR take the time they need to craft their vision.

Would I love new floor tiles, walls and roofs? Of course!

Is a sour, pompous comment on the internet going to bring that about? Doubtful.

I recommend for everyone to leave your feedback on the gifthub forums or in the Discord for TaleSpire. There you'll also find the actual community of this game and they're an awesome, friendly bunch. :-)
Cryptic Jul 24, 2021 @ 12:31am 
I agree with cult.
Someone Else Jul 24, 2021 @ 12:52am 
Well said Dustdown!
< >
Showing 1-15 of 33 comments
Per page: 1530 50