TaleSpire

TaleSpire

tomjo66 Apr 16, 2021 @ 11:35pm
Secret doors is something I wish for.
All map making program, they all have one in common thing, they lack a secret door.
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Showing 1-5 of 5 comments
Rick Apr 17, 2021 @ 12:40am 
Well, you can just remove a block and reveal a doorway. It would take all of 3 seconds.
Tolkraft Apr 17, 2021 @ 2:39am 
It is intended to not have secret doors or secret traps in Talespire : as you can edit the maps on the fly, it's pointless.
tomjo66 Apr 17, 2021 @ 8:10am 
Thank you guys for your replies. And your input. Its cool that its not on your wishlist but it is on mine.

Originally posted by Rick:
Well, you can just remove a block and reveal a doorway. It would take all of 3 seconds.
But this is like saying you dont need any doors since I can just open up the wall when I as a DM need it. The point of making a secret passage, since it loads of them in real life and also in game. That I dont need to edit the map when Im DM, Same as trapdoors, dont need them since i can on the fly edit the floor.
Rattleheadx.ttv Apr 17, 2021 @ 1:54pm 
I'm still learning, but have spent a few hours messing about. For secret doors, what I've done so far is put the door in place, the put the wall piece in place over it. Then use a hide block to hide whatever is beyond the door.

Not all of the door assets fit nicely inside the bounds of a wall, though. In the case of a slightly larger door that was visible through the top of the wall piece, I lowered it down slightly and that seems okay.

So, now, if a player finds the secret door, I just hit B to enter build mode, delete the overlapping wall piece to reveal the door, then hit B again to exit build mode. Once the door is opened, I can just reveal the hidden bit in the hide block.
tomjo66 Apr 18, 2021 @ 12:47am 
Originally posted by Rattlehead:
I'm still learning, but have spent a few hours messing about. For secret doors, what I've done so far is put the door in place, the put the wall piece in place over it. Then use a hide block to hide whatever is beyond the door.

Not all of the door assets fit nicely inside the bounds of a wall, though. In the case of a slightly larger door that was visible through the top of the wall piece, I lowered it down slightly and that seems okay.

So, now, if a player finds the secret door, I just hit B to enter build mode, delete the overlapping wall piece to reveal the door, then hit B again to exit build mode. Once the door is opened, I can just reveal the hidden bit in the hide block.
Nice workaround, Thank you.
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Date Posted: Apr 16, 2021 @ 11:35pm
Posts: 5