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Minecraft mechanics.
There's no other VTT where your wizard can blow off individual bricks off a wall, and you can show it in-game. No other VTT where you can build up whole castles brick-by-brick and log-by-log as you cut down a forest to clear space. In Menyr, you will be able to purchase a house on the marketplace, and plonk it down in your town, but you won't be able to modify it. Won't be able to burn ships plank by plank, etc.
That's why TaleSpire will be the only engine capable of powering "The World's Most Interactive Game": https://www.patreon.com/posts/64848977
Granted, no one cares about this except me, because I haven't seen anyone else mention it. So Menyr will dominate. And perhaps some day they'll start selling individual bricks and planks on the marketplace so you can build up everything from scratch.
But for now, and for the foreseeable future, the only VTT to offer full Minecraft mechanics is TaleSpire. Not that Bouncyrock realizes this.
They should hire me as consultant. Hell, they should hire me as director. It's SO easy to turn this trainwreck/sinking ship around. It doesn't even take a lot of work, just vision. And vision is what Bouncyrock lacks. Which makes sense since they're programmers (vision and programming are mutually exclusive qualities).
looks like the one man dev team is far more effective. I don't mind the voxel look, it has its own charm. I'll buy The Rpg Engine soon when I get the chance.
the minecraft-type build mechanics certainly sets talespire apart, and I personally enjoy it in west-march type games where players can upgrade villages, and strongholds.
by the way, when someone googles you, one of the first things they see is a hit piece which alleges that you are a criminal. you may want to contact a lawyer, and get this taken down to protect your reputation.
~with regards
link in question: https://icycalmisacriminal.wordpress.com/2012/11/12/icycalm-is-a-criminal/
And btw, let me explain something about work/life balance. Bouncyrock has said that one of them ended up in the hospital at some point due to overwork. So they take it as a given that work/life balance is important. But the top people in many fields routinely report that they work obsessively and have NO work/life balance for years on end. It’s one of the most common refrains in the biographies of great men: they’re workaholics. Mankind is competitive, and if you expect to reach the top of any field—let alone remain there for any length of time—by taking it easy, you’re in for a rude surprise. I am not saying that Bouncyrock should kill themselves to stay competitive in the 3D VTT space. It’s too radical a decision to make for me to presume I should have any input in it. All I am doing is explaining to them that greatness requires SACRIFICE: it has always been this way, and it always will. Their treasured project is in crisis, and things are deteriorating fast by every metric. What are they willing to sacrifice to stay on top? Even hiring associates is a sacrifice, or looking for investors etc., sacrifices of income and creative control—yet more sacrifices they don’t appear to be willing to make.
I wouldn’t be going to all this trouble writing all this stuff—even in the face of the sheer rejection of my views by the community and Bouncyrock itself—if I didn’t love the project. I will be posting more threads shortly with all my suggestions. They are relatively easy to develop, with massive payoff in terms of the attractiveness of the project to creators and GMs, who will ultimately determine which projects succeed and which fail.
this is like the renaissance of online play, having so many options is nice.
it's sad to hear that demongund is going to leave talespire, builders like him, istalri astra, and brother hanan inspire people in the community. I hope baggers and ree find a way to stay in touch with the notable figures in the talespire community so they don't start leaving. ultimately, I want talespire to succeed and for that it's important to have the big names in the community stay.
"from what I've seen from other devs."
You must not have seen many other devs then
TaleSpire's competitors are Menyr and One D&D. All the other 3D VTTs are ugly crap.
I really would like talespire to succeed but they are lagging behind something fierce. And I find, often, the reasons they give are pretty weak. I feel like they are really suffering from trying to make a"perfect" game, that meets THEIR vision. That has not succeeded...ever...anywhere. Well I guess it depends on how you define success...looking at you Star citien -_-
They "just" seem to have a problem with priorities and once people leave....you can pretty much assume they are gone for good :(
That's how easily TaleSpire can be destroyed. All it takes is a couple of top creators to jump ship.
Which means that the best move to make is 1) Satisfy the creators, and 2) Even better, try to lock them down to your platform. I would outright HIRE Istallri to pump out sets every month. And I would charge for the sets, so that Istallri would get a salary and be incentivized to stay.
LOTS more things that can be done in this direction, and I will sit down and detail them soon. But Bouncyrock will do none of them, or at best they will do too little too late.