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The work that went into Hero Forge, including color options, was already done anyways as part of their core business of selling 3D prints, which renders sales of digital miniatures a free bonus.
They could have chosen to let digital players access their creations in a similar way as TaleSpire did, or they could have sold "save slots" people can fill with characters they can edit again at any time, to name just two alternatives.
Instead, they're being sold like actual physical minis that are printed once and can never be changed, completely ignoring one of the primary benefits of the digital nature of the product, such as the ability to equip different clothes or weapons. Which you can do in the Hero Forge editor at any time, but then you have to buy the entire mini again at full price.
How is this not artificial scarcity?
Or, in other words, they are explicitly not selling it as a product of "today's technology" - they use today's technology to manufacture something that is then sold under yesterday's conditions.
You're assuming that the buyer does not already own a jacket.
You're assuming that the buyer does not intend to buy another jacket because they don't like the freebie.
You need to stop assuming so much.
Look, *some* of the Premade Packs are cool. I could totally see myself picking up one or two of the older ones. At 1 Credit per Pack, these are actually good value for monsters in particular.
But when someone has zero interest in a freebie, you can't just factor it into the price they pay for the product they actually want. Just because you may have found a use for 100% of the freebies, which would make me jealous of how many games you must have played, doesn't mean the same applies to everyone.
This part is true. I think people - including me - are just venting a bit, which .. helps, as long as things don't get overboard. I'd say Hero Forge is unlikely to change their pricing regardless of where people complain, and I doubt anyone is actually blaming the developers of this software for the situation.
If anything, this thread as a whole is merely an argument for why Bouncy Rock could consider teaming up with one of the other suppliers, although that might require monetary investments. Maybe the necessary work could be funded via DLC?
Though I notice TaleSpire also has this on its own roadmap, so maybe the entire topic will eventually be outdated anyways.
You do realize that DnD is a hobby like any other right? You do realize the popularity of tabletops like DnD.... right? HeroForge doesnt lose any money, HeroForge was already a thing well before Talespire. People pay for minis from them all the time- or for their files to be printed.
DnD is a hobby and people in some form will end up paying for it and actively DO in IRL sessions. Hero Forge doesnt lose any money by the import feature. Trust me. lmao.
You spend money on hobbies, period. DnD has been a thing BEFORE AAA video games. Its always been an investment in money and time- And btching about PERSONALIZED aspects of a tabletop game that offers you tons of preset options is ironic.
You get basically 15 minis in the span of 3 months for $45.
They KNOW that people want cheaper options and offer that deal.
$3 per mini and it can basically renew as long as you're interested.
A better investment to have the DM pay $15 a month and accept donations from your players- And use the 5 imports per month on updates to their characters or on important NPC's.
If anything spend $15 for 5 minis and have that be that.
https://i.gyazo.com/399a399e66bd5a3c7305ca923c4f5b72.png
And it's either virtual tabletop OR the STL file, not both.
Aside from discouraging one-shots (e.g. personally I'm certainly not buying a digital mini for one evening of the Alien RPG), I think the bigger problem is that this sales model means you can't make any changes to your mini, whereas the digital nature of the product could easily enable it (as it clearly does on their website). So customers lose out on what could be a big/unique advantage of the virtual nature of their game.
Your character got a new weapon? Gotta buy the mini again.
Your character donned a disguise for infiltration or hiding? Buy again.
You find out HF minis look too big in TaleSpire? Buy again.
Obviously no one is going to do that.
In ANY scenario- IRL or otherwise- You'd have to settle a central neutral look representation for your mini. Literally decades of DND players have had to deal with this.
DND is still a hobby. If you want a VIDEO game with DND elements then play one, but DND is a money and time sink neither of these services- Talespire or Heroforge's main priority. DND is an imagination game and has been for decades.
$15 (And it was $15 USD, not $20) a month for a mini for full group is still a steal especially if you consider they all can pitch in.
You're complaining about having to spend money on what is still, a game that requires time and resources and money. Not justifying the prices- But putting a price on a game's feature that literally changes with the imagination is nigh impossible and from a business standpoint giving you all of the tools involved would cost more money.
It's kind of ironic that physical minis would at least allow you to repaint them at any time.
It's also kind of ironic that you complain about "video game with DND elements" on the discussion board of a virtual tabletop engine, and to top it off even one that allows its characters to use emotes and spell animations. But changing a mini's gear is where you draw the line? Or rather, in your logic, the difference between a hobby and a video game is that the former is validated via continuous expenses? You realize you're just arguing in favor of F2P microtransactions at this point, right?
I also can't wrap my head around your reasoning that "putting a price on a game's feature that literally changes with the imagination is nigh impossible" when TaleSpire does exactly that: providing a one-off purchase for an editor that allows you to churn out an unlimited number of creations you can change at any time. But please, maybe I've just misunderstood you; go ahead and explain to me the fundamental difference between a tabletop map and a tabletop mini as far as creation and necessary pricing are concerned?
And it's still $20 a month, as a visit to the Hero Forge website will confirm.
But that's not Heroforge's business plan, and if folks don't, they don't need to be a customer. It's really that simple. Don't like how much chocolate for your milk costs? Don't buy it. It's not complicated.
And then to complain to a dairy farmer that the chocolate you buy to put in your milk costs too much, and they need to fix that, is the height of absurdity.
This is the answer. Our group uses heroforge. For $20 you get 5 minis. That's $4 a mini.
If you and your group want to make multiple minis, your best bet is ALWAYS subbing. If you want 10 mini's stay subbed for 2 months. $40 vs the $80 you'd buy individually.
Now OPS problem is that they are trying to custom design every single character in their campaign. As a GM stick to 5 ultra important characters, if any. Make them fairly ambiguous so you can use them in multiple campaigns. Use the stock creatures for the rest. Your campaign is probably going to take a year to complete. That's $20 a year in miniatures. It is NOT a big expense.
After a few years you'll have a good stable of minis.
Yeah except now its $16 per mini like tf is inflation hitting a digital figurine.
What? It's still $7.99 and still $20 a month for 1 month sub. Even the 5 man premade packs are still $7.99.