安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
1) Offer a free 'player' client that players can download that leaves out the DM features and just gives them the tools they need to play a game.
2) Allow DM's to purchase 'seats' for the DM client for a low price - let's say 5 bucks as an example. The DM client could come with one or two free seats so a small group is possible right out of the box.
Players who had downloaded the free player client could connect to any DM who has a free seat available.
Additionally, they would have the option of two upgrades to the free client:
1) A low priced one (I'm thinking 5 - 8 bucks) that would permanently allow them to "bring their own seat" and join a game in which the DM didn't have any more of their own seats available.
2) A 25 dollar upgrade to unlock the full program. If they had already purchased the "bring your own seat" version of the client, the full client would be discounted by the amount they paid for the smaller unlock.
Something like this would offer a lot of flexibility to both DM's and players. It'd give DM's who don't want to have to ask their players to make a purchase a way to make that investment themselves, and it'd give players who just want to play a couple ways of doing so, ranging from free to very cheap, not to mention acting as a potential preview of the full program that may get them interested in purchasing it.
I presume the business-end managers are thinking something along the lines 'we'll sell 5 time more units for 5 times gross profit this way' but in reality what they may get is 1/5 the expected sales for a big red loss.
Highly recommend you guys consider a stripped down player only version that is super cheap, as in $10 at most.
In the 90's Adobe published their "Acrobat" and their "Acrobat Reader". The first was a pricy, but powerful editor, the second was a free viewer. Without that twofold approach -pay for the editor, but get the viewer for free- the PDF format would never have been that successful.
Very soon all sort of published documents were in the PDF format. Needed to read them? No problem, you could get the reader easily. Wanted tp get into publishing documents everyone could read? You had to buy the editor!
As a consequence, the PDF format is not only still around after like 30 years, but also is kind of an industry standard.
I think Talespire would profit a lot from the same or a similiar approach.
You are literally saying that it is wroth 25$ for a bit of software that, for a table of a DM and 4 players, it costs a total of $125 and for the players all they get is a map they can move stuff around. And you say that is okay because in the future there MIGHT be content that would make it SOMEWHAT like a bit of software that already exists, and will always be better in terms of content and price then this?
Are you high?
As far as buying seats at full price, I wouldnt do that. That is way too expensive of a ask for the DM who already has to spend a large amount of time and money in general to beable to run games.
Ontop of that, it would not be feasable, they wont let people download the game for free, even if they cant use it without paying, because thats how people hack the game to bypass paywalls.
It's still 25$ *PER PERSON*. That's IF you want every individual to have it, as opposed to having a couple players get it and stream to the rest. That's IF they can't, somehow, manage the price of a dinner ONCE for software to use FOREVER.
"Me and all my friends want to go to this movie but it would cost us $125!"
Are YOU high? Who measures the cost of something by combining all the buyers who want the thing and listing the total as if that's the cost? If you buy TS and play it for 4 hours, you came out ahead on hour per dollar vs a DVD or 3 trips to a coffee shop. The histrionics some of you have over a game that's the price of a t-shirt is peak entitlement.
Again I point to roll20, which is completely free to use for both players and DMs, and only has a cost value if you want to unlock additional features.
"Are YOU high? Who measures the cost of something by combining all the buyers who want the thing and listing the total as if that's the cost? If you buy TS and play it for 4 hours, you came out ahead on hour per dollar vs a DVD or 3 trips to a coffee shop. The histrionics some of you have over a game that's the price of a t-shirt is peak entitlement."
The person before you LITERALLY said that one person should be able to buy 'seats' for the full price and hand them out to players when needed, which is EXACTLY what I priced out. Maybe you need some reading comprehension.
My reading comprehension is fine, I even quoted you LITERALLY combining the prices of 5 players and listing $125 as the price point like it wasn't shared among several users.
TS is dirt cheap compared to the time you would spend in it. It's below the price of most games. It's equivalent to one meal out.
It's not that people can't afford it. It's that they want something for free.