TaleSpire

TaleSpire

Mr. Nitke Nov 26, 2020 @ 12:41am
Four stats instead of six?
How come there are only four player stats whilst in dnd (as well as Pathfinder and most other RPGs) there are six, its kinda obvious that this platform is made especially for that.

Is there an option to add two more stat blocks? And I don't mean the option to tweak the stat numbers themselves or the option to rename the stat blocks...

Thank you.
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Showing 1-15 of 16 comments
Richard Jokes Nov 26, 2020 @ 11:54pm 
To be clear, my understanding is that they don't even plan on adding stat block changes or character sheets until they basically get to near release. Big things on the way, just not right now.

To be clear, no, there isn't an option to add more stat blocks atm.
Oceanlord Nov 27, 2020 @ 3:39pm 
I think the stats are more designed as a resource tracker, say mana compared to Str/Wis and so on.
iirc the last time this suggestion was brought up, the answer basically comes down to, when do you stop? So 6 is fine for now, but what if someone wants 8, do we then add 8? what about 10? and so on.
Originally posted by Oceanlord:
I think the stats are more designed as a resource tracker, say mana compared to Str/Wis and so on.
iirc the last time this suggestion was brought up, the answer basically comes down to, when do you stop? So 6 is fine for now, but what if someone wants 8, do we then add 8? what about 10? and so on.

I'd say limit it at the highest quantity of stats used by officially published games. I can't remember exactly but of the ones I remember I think that would be Dark Heresy/Rogue Trader/Deathwatch, since character stats are expressed in a statline similar to that of units in Warhammer 40,000. Either that or Warhammer Fantasy Role Play, but I don't have a sourcebook for that one. Maybe GURPS?

There would be no merit to going past the most complex commercially available game in terms of number of stats, as homebrew systems aren't common enough (plus that way you avoid having to deal with someone being a jerk and intentionally designing a homebrew system with a ridiculous number of stats).
Last edited by A Fat, Angry Serval; Nov 27, 2020 @ 7:26pm
D34DLY Nov 27, 2020 @ 10:46pm 
several games have stun/lethal/mortal damage. (Alternity and World of Darkness). Vampires would also track their blood pool. There is also Willpower which is similar to Hero Points, but these are spent less often.

Hero games uses stun/body for damage. While also tracking endurance.

I've often used Fate points as a house rule, to keep characters from dieing.

CoC would track sanity points.
McGarnagle Dec 1, 2020 @ 12:13am 
i am never going to use in game stats anyway too much work to add in stats and monster sheets and all that jam when i have a MM right here next to me
dice rolls and all stats can still be rolled in roll20 or dnd beyond tho so basically this is JUST for the 3d map
yeah come to think of it i probably wont even roll in game not once
Last edited by McGarnagle; Dec 1, 2020 @ 12:14am
d0m0suka Dec 5, 2020 @ 10:38pm 
I would like it if better if it isn't D&D specific. Too many of these things are D20 system based. I like Savage Worlds for instance, Shadowrun, Cyberpunk and Rifts as well. D&D is good, as is Pathfinder. Not being specific, however, one can have general rules for ALL games like stat pools that are generic and not wasting time on frivolities until later when polishing the final product. Getting too specific too fast alienates those who don't use those systems and must find a work around, which wastes designer time and some customers' time. Besides, I believe that having 6 stat blocks wouldn't be the end even in D&D, you'd want AC/HP. Skills, Spells, Weapon stats, Saves, etc. You'd eventually be asking for a complete character sheet, and that's for one game. Mechanics will have to be handled out of game til they come up with a simple idea that fits all. Personally, I think they should just let you have access to the internet while in game. Have a Character Sheet loaded on an in-game interface from Savaged.us or D&DBeyond, or some such...It'd be easy, and take up very little programming time.
Jector Dec 9, 2020 @ 12:24pm 
I would think you'd want to be able to add stats as needed. You want 8 stats? Just click the "add stat" button and there you go. 4 stats is too many? Just delete one for this campaign.
Spencer Thayer Dec 10, 2020 @ 6:02pm 
Foundry VTT allows users to program game systems into its platform (https://foundryvtt.com/packages/systems). The only sensible solution for Talespire would be to adopt this methodology therefore allowing for as many stats as any system could allow.
Last edited by Spencer Thayer; Dec 10, 2020 @ 6:03pm
Uncle Brandon Mar 17, 2021 @ 7:01pm 
Originally posted by Spencer Thayer:
Foundry VTT allows users to program game systems into its platform (https://foundryvtt.com/packages/systems). The only sensible solution for Talespire would be to adopt this methodology therefore allowing for as many stats as any system could allow.

That's the most logical way and only way to go... makes me worried that perhaps the guys/gals on the dev team just aren't competent at their jobs if they are avoiding that methodology. Hope I'm wrong.
Chairmander Mar 17, 2021 @ 9:02pm 
Originally posted by SpiritualAnu:
Originally posted by Spencer Thayer:
Foundry VTT allows users to program game systems into its platform (https://foundryvtt.com/packages/systems). The only sensible solution for Talespire would be to adopt this methodology therefore allowing for as many stats as any system could allow.

That's the most logical way and only way to go... makes me worried that perhaps the guys/gals on the dev team just aren't competent at their jobs if they are avoiding that methodology. Hope I'm wrong.
Then be happy to be wrong :) Customizable/moddable rule systems will come, it's just that in a (pre) early access game with a dev team of 2 people not all things are done yet. Shocking, I know!

(The first answer on this thread has touched on this a bit as well)
Last edited by Chairmander; Mar 17, 2021 @ 9:05pm
Mr. Monop Apr 1, 2021 @ 1:15pm 
Just to add to this for how I've handled this in my P2e and DnD 5e games, instead of thinking of it as 4 stats, we treat it as 8 slots.

Using this idea, we rename Stat 1 to (Str/Dex) and put the strength modifier in the numerator, Dex modifier in the denominator. Since the values don't change much outside of leveling up or edge case encounters/modifiers, it hasn't yet been a problem. Using only the modifier as well is an easy way to know what to add to rolls or, in the P2e campaign, quick insight into what the DC is for a specific check.

We then do this for all the stats and use the final slots for AC/Perception.

It's great as the GM to see the modifiers at a quick glance so I'm not shuffling through character sheets every round. It's worked out great as a way to hold us over while we wait for the character sheet implementation down the road after the priority items are all taken care of.
Zyffer Apr 16, 2021 @ 7:45pm 
Originally posted by SpiritualAnu:
Originally posted by Spencer Thayer:
Foundry VTT allows users to program game systems into its platform (https://foundryvtt.com/packages/systems). The only sensible solution for Talespire would be to adopt this methodology therefore allowing for as many stats as any system could allow.

That's the most logical way and only way to go... makes me worried that perhaps the guys/gals on the dev team just aren't competent at their jobs if they are avoiding that methodology. Hope I'm wrong.

Its been in early access for like 3 days, chill out. Not everything is done, they'll get to it.
carriath2 Apr 19, 2021 @ 5:37pm 
Originally posted by Mr. Nitke:
How come there are only four player stats whilst in dnd (as well as Pathfinder and most other RPGs) there are six, its kinda obvious that this platform is made especially for that.

Is there an option to add two more stat blocks? And I don't mean the option to tweak the stat numbers themselves or the option to rename the stat blocks...

Thank you.

I second this emotion. I want to be able to add stats as well, even if there aren't any bells and whistles attached to the extras. I am a huge fan of Palladium RIFTS setting. The number of stats on their characters exceeds... well so much. Especially if you count equipment stats.
[ATS] Mercnet Apr 19, 2021 @ 8:08pm 
Originally posted by Richard Jokes:
To be clear, my understanding is that they don't even plan on adding stat block changes or character sheets until they basically get to near release. Big things on the way, just not right now.

To be clear, no, there isn't an option to add more stat blocks atm.

That is a big ouch right there. There is soooo much potential here.
Mr. Nitke May 14, 2021 @ 1:40pm 
thanks
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Date Posted: Nov 26, 2020 @ 12:41am
Posts: 16