Vigil: The Longest Night

Vigil: The Longest Night

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Enchanting Help? [Has anyone worked any of this out}
So, has anyone catalogued what all the enchants do, and how they stack- Asofar, I've found the elemental buffs fairly underwhelming- and all of them seem specifically geared towards rapid multi hitting.

That said, I'm unsure of how stacking multiples of the same enchant would work- or whether or not the .1 % from max health loss from blood would or wouldn't factor into elemental procs.

If someone has done any indepth research into this, to figure out the nuances of these- to see if they're influenced by being in a weapon when it's upgraded, or being added to an upgraded weapon- as well as where to find them, I'd highly appreciate it.

Currently, my end game goal is -likely- to stack the blood items, since that on either the axe spin should do solid damage.

I'd considered the curse one- but frankly, Since the last I checked, the pole arms bonus damage didn't work- it didn't seem as worthwhile to risk the reduced healing for bonus damage.
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Showing 31-45 of 48 comments
Climhazzard Oct 18, 2020 @ 4:52pm 
Tested a few on my mechanical bow but they're all pretty much ass because of how big the FX for the enchant is. I can't imagine how a Dot of 3 to 5 damage is worth obscuring your entire character in glowing FX.

Thanks to Beast Mode for the comprehensive enchantment information here.

I'll probably try a few more now that I'm on new game +. I guess for mechanical bow the best options are curse debuff, giant killer, poison, and maybe frost debuff? Whichever one doesn't have a terrible FX will be the winner I guess.
Originally posted by LS95:
Originally posted by Beast Mode:

Strange, I just re-tested it and it healing with a Disaster weapon equipped is definitely not damaging me. I do have the Soul of Blood skill maxed out which increases healing by 15%. Maybe that skill is interacting with the Disaster enchantment in a counter-intuitive way?

You should also be able to swap weapons to get the full effect of your healing potions.
No, I'm just an idiot. I'm like 80% sure it was the Double-Headed Axe that was making healing damage me, not the Disaster enchant.

Both the double headed axe -and- that enchantment reduce healing efficiency. So it likely turned it from reduced healing into pure damage- once both effects stacked. Good to know that doesn't work well together. I'd have tried the curse enchant on the axe which does more damage the lower your health is.
(Note- Does the Forgotten percival enchantment effect -also- modify enchantments that exist on your armor, or no?)
Originally posted by Climhazzard:
Tested a few on my mechanical bow but they're all pretty much ass because of how big the FX for the enchant is. I can't imagine how a Dot of 3 to 5 damage is worth obscuring your entire character in glowing FX.

Thanks to Beast Mode for the comprehensive enchantment information here.

I'll probably try a few more now that I'm on new game +. I guess for mechanical bow the best options are curse debuff, giant killer, poison, and maybe frost debuff? Whichever one doesn't have a terrible FX will be the winner I guess.

I ended up putting Blood Shard's Giant effect on my Mechanical Bow and on Normal difficulty seemed like the last few bosses were getting completely melted by it. I think for NG+ enemy HP might be high enough that Giant may be worth it even for regular enemies and could potentially be your go-to enchantment for any weapon, but keep in mind that unlike damage over time enchantments, it scales well with weapons that attack fast, so perhaps not the best option for 2-handers, and less effective on swords too.

It is possible to get more than one Mechanical Bow in a single playthrough if you complete the Monazite sidequest so hypothetically you could have one with Unfortunate and one with Giant.
Last edited by ††††††; Oct 19, 2020 @ 3:50am
Originally posted by Arlyeon ~ CritHit:
(Note- Does the Forgotten percival enchantment effect -also- modify enchantments that exist on your armor, or no?)

I have not tested out any Armor enchantments. The description of Sword of Percival says that it enhances enchantments, but I don't recall that any of the armor pieces say the same. Worth checking out though! The Sword is +25% to enchantments, although some enchantments (Rotten, Unfortunate) do not seem to scale with this buff.
Two handers -could- benefit from blood, due to the spin attack on axes. That does hit quite rapidly.
Originally posted by Arlyeon ~ CritHit:
Two handers -could- benefit from blood, due to the spin attack on axes. That does hit quite rapidly.

That's a good point! It would scale really well with Whirlwind. Throw on some stamina cost reduction gear and you'd be good to go.
breversa Nov 25, 2020 @ 8:47am 
This is some awesome testing and information ! Thanks a lot ! :D

Would you care copying it in a Steam Guide so that it doesn't get lost in a forum thread ? :)
Originally posted by Beast Mode:
Originally posted by Arlyeon ~ CritHit:
Two handers -could- benefit from blood, due to the spin attack on axes. That does hit quite rapidly.

That's a good point! It would scale really well with Whirlwind. Throw on some stamina cost reduction gear and you'd be good to go.

Considering you did the most heavy lifting for this data wise- I feel the guide would be best written by you, credit wise.
Hermit Trismegistus Dec 16, 2020 @ 10:53pm 
Originally posted by Beast Mode:
Blood Shard (Bloodthirsty):

"Applies bleeding effect to the target"

Another damage over time effect. This one ticks 5 times every 0.5 seconds for a total of 2.5 seconds.

Once again there are some damage scaling shenanigans going on. While Scorching seemed to favor Swords above all else, this one works much better with 2-handers.

Some quick testing I did with a few weapons:

[2-Handers]
+7 Bloodthirsty Giant Hammer ticks for 15 damage on the target dummy at the Smithy. This is the most damage I've been able to get out of this enchantment so far, not counting enemies that are susceptible to bleeding.
+7 Bloodthirsty Reaper Blade only ticks for 10.

[Swords]
+7 Bloodthirsty Vigilant Sword - 6 damage per tick.
+7 Bloodthirsty Nameless Blade - 7 damage per tick.
+7 Bloodthirsty Excellent Saw Blade - 7 damage per tick.
+7 Bloodthirsty Sword of Percival (+25% enchantment effects) - 7 damage per tick.

[Daggers]
+7 Bloodthirsty Prom Daggers - 3 damage per tick.
+7 Bloodthirsty Curved Daggers - 2 damage per tick.

[Bows]
+7 Bloodthirsty Recurve Bow - 3 damage per tick.

Based on the above numbers it is pointless to put this on anything other than a 2-hander and even then you will need to be careful about which one you select as the amount of damage you get out of it can vary depending on the individual weapon.

Applying the effect and then weapon-swapping is less viable than it is with Scorching because effect lasts half as long.

Fleshy humanoid and animal type enemies are generally susceptible to the bleed effect and take around 30% more damage from it.

Enemies without blood, such as the Skeletons at the Cemetery, are resistant to it and take around 50% less.

If weapon swapping was a little more fluid I think using a Scorching sword and a Bloodthirsty 2-hander would be a powerful combination as you can get both effects ticking at the same time. As it stands, this interrupts the flow of combat too much for it to be worthwhile.
Been playing around with Bloodthirsty enchantment and the DoT scaling seems to be something like 1/10th of a weapon's listed attack power, rounded down to nearest integer. In other words, a sword listed for 50 attack power causes 5 bleeding damage per tick, a dagger with 26 attack will tick for 2 damage. As you said, this would make it best applied to a heavy weapon.

Did notice a weird glitch with Bloodthirsty weapons: sometimes an enemy "dies" but will keep chasing and attacking me, and I can't damage it anymore. I can't replicate it consistently but I think what's happening is, if I stun(poise-break) an enemy at the same time the bleeding DoT kills it, this somehow causes the stagger animation to "override" the death animation and leaves an enemy with 0 HP still running around. I haven't seen this happen with other DoT enchantments yet. It might've been bugged from a recent update, as I also haven't seen it mentioned in this thread.
Hermit Trismegistus Dec 16, 2020 @ 11:53pm 
Just wanted to follow up, Paralysis enchantment seems to have the shortest duration but crazy high burst potential, since it ticks exactly twice for 1/5 of the damage that proc'ed it. Tested with an enchanted +6 Giant Hammer, landing a charged backstab on a stunned training dummy for ~500 damage triggered two "shocks" for 100 damage each. Therefore, the effect seems to heavily favor not only high-damage weapons but also good positioning and timing to get the most out of it, so it's almost tailor-made for axes and burst damage. Feels thematically appropriate for lightning, tbh. Thor would approve.

That said, enchanting daggers and stunlocking most enemies to death, while maybe not optimal damage-wise, is incredibly fun.
wwwizzarrdry Dec 17, 2020 @ 9:02am 
Originally posted by Arly (Salt-The-Earth):
Lightning seems to do a small burst of damage equal to a portion of the damage you dish out. The highest I've seen it drop is 129 damage, but I've also seen it proc as low as 8 damage from a spin with a +6 giant hammer. So it's incredinly inconsistent.
What's does "procs" mean
Sakhari Dec 17, 2020 @ 10:12am 
Originally posted by wwwizzarrdry:
What's does "procs" mean

It's short for "programmed random occurrence." Basically, if something has a random chance of happening (on hit, for example), the 'proc' is when that thing happens.

In this case, the previous poster was basically just saying 'when the lightning effect triggers'.
Last edited by Sakhari; Dec 17, 2020 @ 10:12am
breversa Dec 17, 2020 @ 11:43am 
Thank you for explaining. I was wondering myself.
Vvv Apr 26, 2021 @ 9:25pm 
This was super helpful, thank you. Idk if it is a bug, but I enchanted the life steal axe with curse and my potion healing was around -900. Basically, I killed myself by drinking a potion haha, and that is how I found out.
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