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Thanks to Beast Mode for the comprehensive enchantment information here.
I'll probably try a few more now that I'm on new game +. I guess for mechanical bow the best options are curse debuff, giant killer, poison, and maybe frost debuff? Whichever one doesn't have a terrible FX will be the winner I guess.
Both the double headed axe -and- that enchantment reduce healing efficiency. So it likely turned it from reduced healing into pure damage- once both effects stacked. Good to know that doesn't work well together. I'd have tried the curse enchant on the axe which does more damage the lower your health is.
I ended up putting Blood Shard's Giant effect on my Mechanical Bow and on Normal difficulty seemed like the last few bosses were getting completely melted by it. I think for NG+ enemy HP might be high enough that Giant may be worth it even for regular enemies and could potentially be your go-to enchantment for any weapon, but keep in mind that unlike damage over time enchantments, it scales well with weapons that attack fast, so perhaps not the best option for 2-handers, and less effective on swords too.
It is possible to get more than one Mechanical Bow in a single playthrough if you complete the Monazite sidequest so hypothetically you could have one with Unfortunate and one with Giant.
I have not tested out any Armor enchantments. The description of Sword of Percival says that it enhances enchantments, but I don't recall that any of the armor pieces say the same. Worth checking out though! The Sword is +25% to enchantments, although some enchantments (Rotten, Unfortunate) do not seem to scale with this buff.
That's a good point! It would scale really well with Whirlwind. Throw on some stamina cost reduction gear and you'd be good to go.
Would you care copying it in a Steam Guide so that it doesn't get lost in a forum thread ? :)
Considering you did the most heavy lifting for this data wise- I feel the guide would be best written by you, credit wise.
Did notice a weird glitch with Bloodthirsty weapons: sometimes an enemy "dies" but will keep chasing and attacking me, and I can't damage it anymore. I can't replicate it consistently but I think what's happening is, if I stun(poise-break) an enemy at the same time the bleeding DoT kills it, this somehow causes the stagger animation to "override" the death animation and leaves an enemy with 0 HP still running around. I haven't seen this happen with other DoT enchantments yet. It might've been bugged from a recent update, as I also haven't seen it mentioned in this thread.
That said, enchanting daggers and stunlocking most enemies to death, while maybe not optimal damage-wise, is incredibly fun.
It's short for "programmed random occurrence." Basically, if something has a random chance of happening (on hit, for example), the 'proc' is when that thing happens.
In this case, the previous poster was basically just saying 'when the lightning effect triggers'.