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Check if you have 200 SS under Video in Steam vr
...@ Rocco and others with good results
Questions needing answers for reproceability of testing:
SteamVR (Release or Beta):
WMR for SteamVR (Release or Beta):
Graphics Card:
Graphics Card Driver version:
Graphics Card Video RAM:
Is WMR for SteamVR motion reprojection enabled (yes/no, auto/motionvector):
Is SteamVR Video Settings set to auto or manal (yes/no, % value):
What game did you see the improvement in and what value is its specific Application Resolution Adjustment value set at (% value):
Are there any custom external video settings such as ones found in video card control panels (yes/no, settings):
In game video settings:
Is Nvidia SLI, Nvidia SLI Anti-Aliasing, AMD CrossFire enabled:
Is SteamVR's developers Advanced SuperSampling enabled (yes/no):
Framerate from SteamVR or fpsVR in game:
Comment:
Lots of systems would have a very hard time getting and maintaining 90fps in the HMD or even 45fps with WMR Motion Reprojection when overriding the SteamVR Video Application Resolution to 200% which can affect all games. Without a manual override, SteamVR will auto detect and set a value based on the results which can vary impacting your results. Ideally you are setting this manually to 100% and changing the SteamVR's Video setting to 200% per game to prevent this issue.
For instance for Vive it's
GTX 970 = 100%
GTX 1060 = 100%
GTX 1070 = 130%
GTX 1080 = 180%
GTX 1080Ti = 200%
There is no any additional real time dynamic adjustments.
You can read more about this here.
https://steamcommunity.com/sharedfiles/filedetails/?id=926851496
Not seeting a difference when setting to 2.0 and SS @ 200% versus 1.0 and SS @ 200%
For my data contribution:
SteamVR (Release or Beta): Release (1.1.4)
WMR for SteamVR (Release or Beta): Beta
Graphics Card: Asus Dual 1070 GTX
Graphics Card Driver version: Nvidia Reference Driver version 417.58
Graphics Card Video RAM: 8GB
Is WMR for SteamVR motion reprojection enabled (yes/no, auto/motionvector): Yes, motionvector
Is SteamVR Video Settings set to auto or manal (yes/no, % value): yes, 100%
What game did you see the improvement in and what value is its specific Application Resolution Adjustment value set at (% value): Elite Dangerous, 200%
Are there any custom external video settings such as ones found in video card control panels (yes/no, settings): no
In game video settings:
-AA: SMAA
-SS: 1.0
-HMD Quality: 1.0
-Blur: off
-Bloom: off
-Shadows: off
-Textures: Ultra
Is Nvidia SLI, Nvidia SLI Anti-Aliasing, AMD CrossFire enabled: Yes, SLI, not functional in VR
Is SteamVR's developers Advanced SuperSampling enabled (yes/no): no
Framerate from SteamVR or fpsVR in game: Barely averaging 35-45fps in stations with WMR Motion Reprojection enabled to simulate 90fps.
To be clear, I'm not stating Auto SS is dynamic in SteamVR for WMR during a game but appears to be based at time of SteamVR launch or detected video card driver change and is based on an average of results, then set. The range, if not manually set to 100%, can vary greatly from 100% to 125% for example and is prior to a game even launching which can impact a games specifically set Application Resolution Adjustement ending value.
In my case, here are my averages with SteamVR wanting to set my base video SS to ~118% vice overriding to 100%:
"GpuSpeed" : {
"gpuSpeed0" : 495,
"gpuSpeed1" : 462,
"gpuSpeed2" : 477,
"gpuSpeed3" : 460,
"gpuSpeed4" : 476,
"gpuSpeed5" : 445,
"gpuSpeedCount" : 6,
"gpuSpeedDriver" : "25.21.14.1758",
"gpuSpeedHorsepower" : 468,
"gpuSpeedRenderTargetScale" : 1.1799999475479126,
"gpuSpeedVendor" : "NVIDIA GeForce GTX 1070",
"gpuSpeedVersion" : 2
},
So happy about my placebo that i never would change the headset at this time... and I tested and used them all, included pimax 8k and 5k+...
https://www.reddit.com/r/WindowsMR/comments/a6cx67/i_found_a_way_to_prove_that_20_render_does_make_a/ed5zzs9/
Thanx to You i can enjoy better quality on my O+. Good job.
But - my question is, how can it be, that even if the physical resolution of the Headset (Odyssey+) is constant, that SS makes such a huge difference. I understand that supersampling a picture and then downsizing it to the displays resolution can help with aliasing artifacts, but the gain in sharpness is quite dramatic. I thought in theory driving the display at it´s native resolution (pixel per pixel perfect) should give the best picture (concerning sharpness) achievable... Obviously there is more to it.