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翻訳の問題を報告
I'll have to try it tonight.
Regarding click - even if I have to reach over and "click" the touchpad when needed, I'd still call this a huge win if it works. Another option would be using OpenVR Input Emulator to configure one of the other buttons with a "long press" to do the touchpad click.
I guess movement would have to be requested via the game itself...
I tried (for hours...) using OpenVR Input Emulator to remap an emulation of the touchpad into the analog sticks, so I think that's not a viable solution yet. Still, at least getting rotation on analog stick would be a step in the right direction.
Oh! Of course, duh. I was thinking of flat games, where the game receives wasd key input and chooses to move the camera forward, but in VR the situation is kind of reversed, which should make that possible, right.
I wonder if it's possible that something like "thumbstickMoveRightEnabled" is already patched in, but nobody knows about it because it's undocumented still...hmmm.
openvr[github.com]
The analog for rotation is similar to using the OpenVR Advance Settings rotation tab. except this is more conveniet since you just use a joystick. I think thumbstick locomotion is gonna have to supported by the game devs. But tryin this on games like Onwards and FO4VR makes it alot more enjoyable since I cant stand touch pad
Actually, I just got thumbstick locomotion to work on the left controller via OpenVR Input Emulator. Combined with this change to get rotation on the right thumbstick, I was just playing Fallout4 with locomotion and rotation on analog stick and it was fabulous.
See this post for more detail:
https://www.reddit.com/r/WindowsMR/comments/7jen9e/tutorial_how_to_use_analog_sticks_in_steamvr/
Note that where it says "After selecting one of the MRSOURCEs"... you **must select the left controller** (which for me was controller 0). If you try this input remapping to trackpad with the right controller, for whatever weird reason, it will not work at all in any respect...assuming it behaves like it did for me. For rotation, you need to use this WMR configuration file change, and for locomotion you use the OpenVRInputEmulator.
Like the post states, you still need to use the trackpad for the pipboy and to pick items up and move through menus, which isn't ideal, but having locomotion and rotation on the analog sticks is amazing.
Is there anyway you could write a guide in more detail, im looking to do this in VRChat atm.