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I'm more interested in the calibration issue, and was hoping to get a response from someone at Microsoft. Sure, setting a large dead-zone will fix the drift problem, but you're losing precision. If the same control output takes different amounts of effort in different directions, it's hard to be precise... particularly with mouse pointers and aiming, but also if you're trying to control steering or throttle with it.
Ideally, no dead-zone at all would provide a tighter, more responsive control... as you're not losing 25% of the controller action, and a nudge would give the same level of output in any direction.
My name is Julio and I work on the Mixed Reality team at Microsoft. We are always interested in hearing from our customers what they would like to see changed or see next in our products. Please submit this feedback to us using the Feedback Hub. You can find instructions on how to do that here:
https://docs.microsoft.com/en-us/windows/mixed-reality/enthusiast-guide/using-steamvr-with-windows-mixed-reality#sharing-feedback-on-steamvr
Thanks,
Julio from Microsoft
We all know nobody from the actual microsoft development teams do what we want, otherwise we'd have the aero glass effect from Windows 7 in 10.
Any news on this issue?
In SteamVR Dashboard and Home, my right hand controller's stick seems to report slightly north of center when it should be neutral.
In Cliff House it's working fine, and I can't say I've had any issues in any games/apps.
But it's incredibly annoying in SteamVR to have to hold the stick back a little, for it not to scroll randomly.
The amount of error varies as well, so some times it only scrolls a line every 10 seconds, but other times it'll suddenly bounce to the top of the page.
And that variation makes it hard to compensate.
Should the controller be replaced, or should the software improve somehow, as it works perfectly in certain situations?
The point I was making was that using large deadzones reduces precision on the controls. This would be fine if were some cheap $20 controller, but they are not, and there is NO alternative.
This IS easily fixable with a firmware update. But since Julio from Microsoft expects me to go create an issue in some other board, and I haven't had time to do it, it's likely that this issue hasn't gone any further than this post.
We need Linux to look better.
Ah, that's too bad.
I'm not going to do that kind of workaround, potentially breaking app functionality.
Thank you for the heads up.
How do you apply deadzones?