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If these cameras can detect IR light and these controllers are already immiting IR light then the Wiimote solution is probably the best bet for the short-term. That being said this doesn't seem to be the case.
I wouldn't bet on Microsoft to give us a product like that when everything in their VR brand is based around the "gimmick" of inside-out tracking. Don't get me wrong, I'd like like them to do this but I'm not holding my breath.
I know there are a few Microsoft dev's who frequent this sub so I am hoping they can throw some insight into this thread.
Well that and low FoV for 1st gen
They (OEM/Microsoft) should just add another sensor to the back and/or side of the headset and you will have full ~360 degree coverage without needing to set up an entire room to use it... The ultimate fix will be from the headset builders and Microsoft. When they do another model year of WMR they really need to consider the full range camera/sensor coverage.
How is that never an option when people bring this up. It's always "The Oculus and HTC are awesome and everything should be the same as them!!1!"
People seem to forget that if they added a camera elsewhere on the HMD it would most likely have to be identical to the ones in the front, which means it would make the device bulkier, heavier, and more expensive. Allowing users to use their own webcams for tracking keeps the prices low while still giving people the opportunity to improve their tracking, or even opt for a higher quality webcam for even better tracking.
You'll just have to start considering getting outside in tracking HMD's on your next VR purchase, sad to say. That or start figuring out how to use vive/index wands with your wmr.
Also, head tracking isn't perfect. And the stupid Mixed Reality platform is a huge headache with crashes and things going wrong all of the time. I lose count of the amount of restarts I need to do just to play a single game.
It recently downgraded my headset to 60hz too. No explanation. HP don't know either. They sent me a new headset, and it is still doing it. Nobody can explain it. Just have to endure it until Valve or HTC release a high res headset and I can do away with the Mixed reality rubbish.