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Повідомити про проблему з перекладом
Never had any such issue with my Rift.
Edit: Tried to get a screenshot of this issue, but apparently it does not really show up in the steam vr mirror. Is there a way to get the pre distortion pictures?
Note this is not a different eye position in the game so to speak. It appears that both eyes are rendered at the same height, just displayed at a different one. Occlusion of objects seems to be the same between both eyes. (But maybe i'm wrong about that, just what it looked like)
It looks like the only is to change the unit and cross fingers... no?
Did you find the solution?
Samsung Odyssey 1 gen.
GTX1070Ti
SteamVR beta and stable.
It also happens with Stage-9.
Tried it on 2 entirely different pc systems with 2 different odyssey+ headsets running the current odyssey+ firmware 1.01
My guess is this could be an issue with the headset firmware. I doubt it is a hardware problem since everything else works great.
I have also crossed eye isse and other people have it.
Problem is touching only Samsung WMR which are premium WMR's.
Crossed eye problem may be a cause of serious eye damage of customers.
issue is not related to the gogles, its not hardware.
Issue is not exist in WMR apps and MS store apps. it is only touching Steam VR and we think it is connected with IPD adjustment, because samsung gogle's are only one which have hardware IPD adjustment.
Affected are Samsung Odyssey and Samsung Odyssey+, nothing more.
We think the issue is not in Steam VR software, but in Steam VR for Windows Mixed Reality Module.
IPD settings have few numbers after comma and steam is taking only two. May this is the lead.
Please take a look into it - as i wrote - it may cause serious eye damage and is not a fault of Samsung hardware.
Please take a look into it.
Please let me know if you need logs or some other tests. I would like to help to solve an issue.
Screenshots:
https://i.imgur.com/tdRW7Ui.jpg
http://galeria.grzegorz.org/var/albums/VR/Samsung-Odyssey-vs-DK2/Odyssey-dcs-1.jpg
http://galeria.grzegorz.org/var/albums/VR/Samsung-Odyssey-vs-DK2/Odyssey-dcs-2.jpg
http://img.grzegorz.org/VR/Samsung-Odyssey-vs-DK2?page=1
Update:
I created a ticket in Microsoft about the issue:118121819468205
You can create also here:
https://support.microsoft.com/en-us/getsupport?wf=0&tenant=classiccommercial&oaspworkflow=start_1.0.0.0&locale=en-us&supportregion=en-us&pesid=15966&forceorigin=esmc&ccsid=636807379731856255
vote up folks!
Elite Dangerous looks OK (very small misalign. Was bigger a month or two ago. Probably fixed).
Other VR games look perfectly aligned.
Strangely, misalignment is not visible on VR screenshots. However, I made some visual measurements in DCS. With opened WMR menu (Win button on controller) I looked at the pitch ladder and WMR overlay at the same time.
https://drive.google.com/open?id=1WdzmglergVGl3sMlNz6WY9AIDO4iiyrS
https://drive.google.com/open?id=1HepKSEqx0clloPoeRUgkzmRZIc7DBhY0
So I think this worked for me....try it to check:
In the windows mixed reality portal on the desktop:
1. click "...see more" -> settings
2. click "headset display" -> under experience options, click "change"
3. change to 60Hz and save.
Reload Game [iRacing] and for me, it was night and day better.
Only side-effect I've seen is the WMR Home in the headset is fuzzy...trying to figure that one out now.
Edit: so really comparing the two, 60 hz and 90 hz. My computer can run 90fps on 90hz no problem. 60 hz does take care of the double vision for me. 90 hz takes me a little bit for my eyes to adjust. I like 90 hz better because after my eyes adjust , what I'm seeing is deeper perspective, so it's more immersive. The UI is also very vertically stretched in the 90 hz vs 60 hz. The UI in 60 hz fits entirely in my view. The UI in 90 hz, I have to look up and down pretty significantly - almost like the menu is super-close compared to the 60 hz.
From what I can tell after looking into it a little bit, putting the headset in 60 hz automatically triggers some sort of quality reduction in WMR because it assumes it is for less capable systems.