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Yea I have a Samsung Odyssey + with a GTX 1080 and my recommended SS setting in SteamVR also says 130% ha. I'm not sure exactly what's going on.
Reprojection seems kinda weird with performance lately too.
Does anyone know if these issues go away with the full release of WMR for SteamVR? I'm not sure how long ago the last full release was.
Were you ever able to test if the bluriness issue was back or if it's just confusion caused by changes to the SS scale?
I'm using 1909 Win10 Pro. On or off motion reprojection, 60 or 90 hz, ss in steam vr has no effect, the problem persists at any resolution. And my eyes started to hurt which wasn't before.
Same thing here with the blurriness issues, I don’t know whether this is a new issue or it always used to be like this, I got the odyssey+ for a month now.
I wasn't paying attention to what might have done it because I've been playing some flat games. But Boneworks is coming out soon hopefully this will get resolved before then.
Using wmr app beta and steam vr stable.
That's really interesting as I've been told by multiple people that you are supppsed to leave that DISABLED. Ive never really ever gotten an answer on exactly what the hell this option even does.
https://www.reddit.com/r/WindowsMR/comments/e10gur/previous_bluriness_issue_has_returned_steam/