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But I guess you recommend changing the 'time' as the only thing to grind. However I preffer being chill with my herbi friends, simulator game. I would not want to turn this game into an adventure game.
Yes there is in my opinion, going solo is a playstyle that alot of people like to play because they want to avoid the drama of groups, explore, etc. Making it completely and utterly unviable may just make that even stronger, especially as packing/herding up is already highly encouraged due to the comfort buffs, which in turn helps growth, stam and AP regen, and healing.
This is not even talking about the extra firepower, tankiness and strategies that are gained with team mates.
There are countless ways you can include a growth mechanic, still have loss on dying, without being as binary as it currently is. Checkpoints to speed up future same species dinosaur growth, giving bonus growth points that accumulate off the dinosaur (and can be applied to future dinosaurs), or even revive timers with percentage loss. You solve most of the game's problems if you address it in almost any way.
They seem to be trying to address it with the ability to trade dead/sacrificed dinosaurs to revive dinosaurs you want to bring back, but that particular direction has the problem of locking up already limited dinosaur slots, with dead dinosaurs. It might also fail to change anything at all, if the "trade-in value" is not very generous.