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I did.
But alright.
How is resting to much determined? x amount of time? what is to stop a player from resting a while, get up then rest again.
Hidden threshold that is filled up and goes down when you stand/walk/sprint? Then you need an indicator that you are nearing that threshold. Sort of like a sleep bar.
But if you are already adding a sleepbar, and make resting/sleeping rewarding in the forms of less stats drain. Then they should be far more vunerable as well. Aka being nearly blind or something. otherwise people will just rest nilly willy to reduce their food drain but keep just beyond the point their comfort drops.
Just sayin