Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you're having trouble surviving in one niche, play a creature in a different niche until people start logging out. It's really that simple. Solo play isn't difficult, you just have to be willing to play to its limitations.
This isn't a rant about how the game is unfair to solo players. The purpose is to explain that there are certain mechanics in the game that exist that affect the experience quite a bit (such as stress) It's to explain that these mechanics are not bad, or wrong, just simply that they aren't mentioned in any credible reviews of the game.
I agree that perceived hyperbole can go quite a long way to sway opinions, but It is undoubtedly difficult to play solo on private servers. The fact that every server mentions it in their rules, welcome post, general discussions, etc should be proof enough for that.
I'm happy to answer questions and to clarify further, but I don't have the mind to argue unless you consider the heart of what I am saying here. I should have clarified this at least: Some people may find all of these things appealing! An ultra hardcore experience is very appealing to a lot of people. Just be aware of that before you spend money.
Also I think the new resurrection thing is going in entirely the wrong direction. It just allows people who have absurdly powerful dinosaurs grown in a protected environment with unlimited protection to perpetuate the advantage they have even after the rules have evolved to try to close the gap that allowed it.
Take average Rex vs a perfectly bred rex. In this game, you can add +3 points to every ability, say bruiser (makes you do more damage). With breeding, you can get that bonus up to an ASTOUNDING +10 (this is stupid rare but this is why eggs are valuable, 5th generation monster machines). The person with a +3 bruiser bonus has NO chance of beating the +10 bruiser rex, even size cannot outpace this method.
TLDR: As a solo, it's impossible to breed yourself, and it is EASILY the biggest advantage to a group in the game. The inbred +9 tail whip apa is invincible compared to anything you can ever hope to have.
"this para can run very fast downhill"
"this para is unstoppable downhill"
"this para is a godly downhill running machine"
Like what is the meaningful difference between ANY of these? Is the language random, or proportional? Also, it doesn't account things like sharp teeth and thick hide (VERY important to know before a battle) Unless it is the BIGGEST BONUS. Which means a solo player can be spotted from lightyears away, since no clan member would have a para that says "this para has a very tough stomach"
I have no problem with a clan based sink-or-swim type game (warframe, EVE online, Any MMORPG like WoW). This game just simply doesn't market itself that way, and I think that's a shame. They'd probably see more success if they were more transparent with their community about their game.
Your argument is that "This is a ME problem". I totally agree. I wish I knew what the game was really like before I got it. I checked youtube reviews and all of them compare this game to "The Isle" which is insane, knowing what I know now.
You will never have any options to think about, because you never have any idea how strong an opponent is, so you will rarely get into a fun fight.
When you play the Isle you will start to gather a bunch of info on the stats of the various dinosaurs, how fast they are, how fast they turn, how long they can run, how much health they have, how much damage they deal, bleed, heal, and a bunch of other stuff on the side, so you get better at the game by knowing your opponents. This barely happens here, since all you ever need to know is: Am I bigger than my enemy, or is it bigger than me?
And then you either run or kill.