Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also, the absolute most Port Noon Anecdotes you will need before getting Fort Geryk is four. Fort Geryk always has the True Blood. There is a 1-in-4 chance the first time, 1-in-3 the next, 1-in-2 the next, then you will always get it on the fourth if you haven't already gotten it. After that, you get Port Noons, as the repeatable default expedition. You will never get a Port Noon before that.
Port Noon only has a chance of rolling the True Blood, but you can get Port Noon 100% of the time by talking to Soluchana about the Anecdote, rather than doing it the above method. I would advise going for Fort Geryk instead.
It is still much better than before Study rework...