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You then use the cult card to promote other people into followers. Your cult followers can be promoted to higher levels, which makes them more useful to expeditions and they will be more helpful in the rite needed to win the game if your cult's lore matches your Dedication.
In order to upgrade the temptation card into Dedication, you have to Dream with it and the appropriate lore. For example, Dedication: Enlightenment needs Lantern. You will then need to Dream to reach the Mansus until you learn the Ways for the Wood, the White Door, and the Stag Door. You will need to obtain lvl-6 Lore to pass the Stag Door's riddle.
High level Influence cards are very useful for promoting advanced followers and for rites which summon things. They decay rapidly over time, and some of them will decay into Dread or Fascination, so you need to pay attention to those kinds.
If you want more details, you can find them on the wiki:
https://cultistsimulator.fandom.com/wiki/Actions (spoilers, obviously)
https://cultistsimulator.fandom.com/wiki/Talk
Lore is essentially what the entire game runs on. You'll need Lore for EVERYTHING. Accumulating a lot of Lore is important, and will help you throughout the entire game. If you put Lore into the Talk Verb, (Talk being the pink one with the lips) you will get an acquaintance. You can then talk to this acquaintance to establish a cult. You will need Lore to establish a cult, and the Lore used will effect you for the rest of the game, because you will need Tools, Ingredients, and Lore of the same principle you use in order to promote your followers. so choose wisely! It's usually a good idea to establish a cult under the same Principle as your Temptation, as it will make ascending a lot easier.
After you establish a cult, it's time to start ascending. Use your Dream verb for that. I recommend trying to ascend without help, but if you need it, here it is: Dream with passion, and Lore of Knock, Lantern, or Moth. There are five ways, and you must ascend them one after the other. Once you obtain higher level Winter, Knock, or Lantern Lore, you can use those to ascend beyond The Wood to the White Door. Once you reach the White Door put your Temptation in the slot instead of the usual Health. This will allow you to reach the Stag Door which will require the answer to a riddle. I should note that you can change your temptation at any time before this using the Dream Verb, but once you ascend to the Stag Door there's no turning back. You will be fully dedicated and unable to change it.
The answer to the riddle is always in the description of one of the Lore fragments. There are several questions it may ask, so I can't tell you the answer. This should be enough to get you started on dreaming, so I won't tell you the rest.
Secret Histories Lore fragments work differently from the rest, in that it's not needed for most things. It IS however, needed to find Vaults. Put the Secret Histories Lore into the Explore Verb and it will turn into a Vault. (The level and difficulty of the Vault depend on the level of the Lore sacrificed.) Vaults will be your main source of Lore, Tools, and Ingredients for the mid to late game. Each vault has a set of obstacles that need to be defeated in order to beat it. You will need to put Followers into the Vault to overcome the obstacles it poses, and Funds to sustain your followers. Each obstacle requires certain Principles to overcome, that you must meet with your Followers. Each Follower belongs to a certain Principle, and you must use that in order to finish a Vault. After finishing a Vault, you will receive a large number of rewards, that will give you a great boost in the steps towards ascension. Now that you know how to complete vaults, you can figure the rest out on your own.
To answer your questions about Influences, they're basically only used in Rites. Rites are special items you can use for various means, but most often it's summoning a temporary follower. Once you obtain a rite, putting in certain cards with certain aspects will do certain things. It's fairly complex, but I should note that every summoning ritual takes at least a little Knock. You can figure out how to use Influences when you get farther in the game, but for now, you can probably just ignore them.
You mentioned that you can talk to people, but you're not sure what to talk about. If you talk to your cult, and put in an acquaintance, you can recruit them by putting in Lore and/or a Tool with enough of your cults respective Principle. If you talk to your cult about someone who's already recruited, you can promote to strengthen their Principle even further, but this will take a higher intensity of your cults Principle. If a Follower's Principle is the same as your cults Principle, you can then promote one last time to increase their Principle to an even higher degree, but this takes a VERY high intensity.
If you talk to your followers about your cult, they can perform various tasks depending on their Principle. I'll let you figure out what all they do, but I will caution you that they can sometimes fail, and if they fail they can sometimes be wounded from it.
If you look at your job, it may have the aspect "an annoyance". If you talk to and Edge or Grail follower about your job, they may be able to remove that annoyance for you, allowing you to get promoted in your job, or have a more lenient timer. I don't remember what happens if they fail to remove the annoyance for you, but I'm sure it can't be anything good, so be careful.
Lastly, always check the aspects of things. If you click a card, you can see its aspects at the bottom of the card window. You can then click on the aspect to see what it is. This may help you realize something you didn't know before. If you click on an empty slot in a verb, it will show you what can go in that slot in the card window. Again, this can help you come up with more solutions.
I hope this really long comment helps you out!
What you are supposed to do, is breath in the discomfort, to harness your Restlessness, to explore the hidden corners of the world and gnaw at the mysteries of life.
Seek out the secret Histories of the world, gather knowledge, friends, resources.
Strive! Seek! Find! .... and never Yield.