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There is little reason to kill the Weary Detective unless you are otherwise out of options or you are playing an Edge Cult, who succeed at assassinations 100% of the time and, thus, murder is more reliable than dealing with evidence or notoriety.
Yes, you want to get rid of the Weary Detective eventually at Grail/Forge/Lantern runs. Whatever cult principle you're using, you really, and i mean REALLY want to have Spencer as your Apostle starting cultist.
10 Knock? Check. 90% chance burglary = pigments = unique paintings. Early paintings = early summons to plug enemy Long with and do stuff for you. Especially laughable as Forge apostle where with a bit of lucky RNG you can pull a King Crucible out of your ass thirty minutes in and laugh all the way to Port Noon. Oh, and forget about closed doors forever.
Secondary Moth aspect? Check. Watchers and monks gtfo. Evidence disappears. Angry pedantic accountants driven off in ambulances. Moth is the swiss army knife of follower lores.
In conclusion, yes. Get rid of your random Exalts (Yes, I'm looking at you, Rite Intercalate), kill everything else, rival Hobson and get him up to 4/7. Unless, you're doing the fancy DLC paths. Then disregard everything i wrote.
Wow. I have over 200 hours in this game, including 2 successful apostle victories, and I *never* knew that there were more follower options. I killed the weary detective once, and his replacement was worse, so never did so again.
I always assumed resentment, and by extension rivals, only existed to punish you for mistreating your followers.