Cultist Simulator

Cultist Simulator

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Thr33d Jun 19, 2018 @ 1:36pm
Valid Strategies - Glover and Glover
So, until you can get your hands on the summoned thing that eats notoriety, would it be a wise strategy to let yourself be demoted when you have notoriety, keep doing normal work, then when the notoriety's gone, climb back up the ranks again?
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xenxander Jun 19, 2018 @ 1:45pm 
Perhaps. Though honestly you can just paint with 4 noteriety, no inspiration, and no paints, and still make between 3 and 7 funds every painting.

Painting with only noteriety doesn't generate any facination nor does it make 'more' noteriety so you're safe.
Last edited by xenxander; Jun 19, 2018 @ 1:46pm
Cultist Jun 19, 2018 @ 5:28pm 
I'm honestly not sure if it's worth saving the board membership until you're ready to ascend. You can always just sacrifice pawns for your ascension (you should have enough) and instead use your immunity to speed through expeditions without worrying about the attention it generates,
Faey Jun 19, 2018 @ 5:39pm 
Originally posted by Cultist:
I'm honestly not sure if it's worth saving the board membership until you're ready to ascend. You can always just sacrifice pawns for your ascension (you should have enough) and instead use your immunity to speed through expeditions without worrying about the attention it generates,

You don't have indefinite immunity though. Each time it grabs notoriety it has a chance to displease the board. Displease them twice and you lose the job. It's actually best used to build up funds before you do expeditions, while you're just buying and studying books and recruiting members since these don't generate notoriety.
xenxander Jun 19, 2018 @ 5:45pm 
Yes and there doesn't seem to be any 'cool down' on displeasing the board. They remember being displeased once, and then twice, no matter how long passes between the two displeasures.

I wish it had a cool down, much like how noteriety wares down and fades over time, this 'displeasure' should fade after 200 seconds.
Cultist Jun 20, 2018 @ 7:24am 
Originally posted by Faey:
Originally posted by Cultist:
I'm honestly not sure if it's worth saving the board membership until you're ready to ascend. You can always just sacrifice pawns for your ascension (you should have enough) and instead use your immunity to speed through expeditions without worrying about the attention it generates,

You don't have indefinite immunity though. Each time it grabs notoriety it has a chance to displease the board. Displease them twice and you lose the job. It's actually best used to build up funds before you do expeditions, while you're just buying and studying books and recruiting members since these don't generate notoriety.

The way I see it, the only notoriety you can't avoid are the ones generated from expeditions. Everything else has a safer, usually slower, alternative that doesn't create notoriety.

Since notoriety usually slows your progress (you don't want to risk generating more) anything that can destroy notoriety is a major asset in progressing the game, regardless of other consequences.

I'm not disagreeing that you should exploit the board position to make money before you "spend" the card, I was debating whether it's worth saving it for your asccension or not. I think not, as you can in most cases ascend with little or no notoriety generated in the process. The key components needed for every ascension seems to be a powerful lore piece and a powerful tool - both of these are in most cases only gained from the highest-level expeditions. So the faster you can get to those, the more you cut down the game's grind. It wasn't as noticeable on my first few playthoughs, but the middle part of the game (building your cult and finding the rigth lore/artifacts) is both very long and can be very sloggish.
Last edited by Cultist; Jun 20, 2018 @ 7:25am
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Date Posted: Jun 19, 2018 @ 1:36pm
Posts: 5