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I can assign three skintwisters to Grunewald's circus and the worms in the world can STILL follow them home, and I can assign three seers and Theresa to explore St. Agnes' hospital and STILL get poked in the third eye.
That's why people complain about curses, I think. Realistically, you won't lose followers on expeditions due to this mechanic unless you're really reckless, but if the RNG decides that you need to fail a curse challenge, your only recourse is to somehow come up with a fifteenth-order heart influence (Ha, ha, ha.)
Losing a maid-in-the-mirror to a big snake is a loss of maybe two minutes of playtime. Losing King Crucible to some watchers is a loss of five minutes to a half hour, depending on when it happens. Losing an exalted disciple stings, but it won't ultimately make you lose the game, and as far as expeditions go it's very forgiving.
Drawing the short straw on a curse, however, is permanent, and if I wind up eating too many curses despite sending 10 intensity of whatever the requisite aspect is, I could potentially be locked out of a knock victory for the priest, at least. Other victories don't experience quite as much of an existential threat from curses, but depending on the legacy you're playing, an early loss of a stat really can put a crimp in your game, especially if you wind up not having enough passion to do the big paintings.
Couple of things.
First, you only need a heart influence of 10 intensity to defeat a curse that has settled.
Second, for most of the victories, you could probably stumble into every single curse and still manage to complete your ascension.
Third, priest is a hard legacy, so by the time you are trying to become a door, you should know how to make level 10 heart influences. Also, the priest does not really require that many expeditions. I'm pretty sure you can complete it with just the lore you get from Moreland's.
As plenty of people have said, there are ways to reduce the risks of getting cursed and 100% chance of preventing the curse from taking effect. As it was also pointed out, even if they do take effect, they will never really ruin a run, because you get more than enough of Reason/Passion/Health to win the game. And even if you're unlucky and they do affect all the same stat, there are rites that change Passion into Reason and vice-versa. And you can even change Passion/Reason indirectly into Health. In other words, curses are a non-issue, a minor inconvenience at most. Saying they "break the design" of the game is just laughable.
Necroing a thread where someone actually managed to answer my initial question, I marked it, and the whole thing was resolved over a month ago just so you could feel superior for a minute by typing up some useless snide comments.