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Also, the failure chance never entirely goes away, no matter how high their stats are.
I mean little jobs like "go craft stuff to sell" or "go steal from people" they fail 90% of the time. and Iv never had a murder or destroy evidence work. granted iv only requested them jobs twice or so. small selection pool and all that.
First and the most important use for followers is expeditions.
Basically, 2 Disciples with the right aspect can win a challenge 90% of the time )can't get it to 100%). Same with just 1 Exalted follower.
As such, best way to approach expedition becomes sending disposable summons/hires first, then have the matching followers join the expedition later - or stay in hot reserve in case a summoning gets killed.
Second, some followers are more useful than others.
Forge ones can repair artifacts (albeit for a price).
Moth ones can destroy evidence. Though I think there is a bug where Exalted Moth cultists still only have 70% chance to destroy evidence.
Heart ones can get rid of reputation. Though reputation card grabbed is random, and notoriety has a higher chance to fail - but at least it doesn't double up, like with Moth!
And last but not least, Knock followers are good for summoning rituals. Doubly so if you gift them some 8-aspect tools (I'd recommend Biedde's Blade and Elagabaline Manacle) - that will allow you to summon things like Caligines or attacking spirits with pretty much just Lore and Follower.
Third, again, rites. Sunset Rite uses a follower, and it is easily available. So the more followers you have, the easier it will be to mix and match aspect combos.
And fourth, meatshield. A few dangers can go for you, OR for the followers. If there is no followers on the table, you become the target by default.
Charm only looks for a "reputation" card and does not have different difficulties for each type.
Scarring followers is generally a better option than giving tools since doesn't cost a unique item, only a fund for healing.
That's odd, off all times it grabbed a Mystique (usually by my oversight) it only failed with it once, while it fails Notoriety check far morre regularly.
Except that the scar type is random, and trying over and over is not something I like doing. I've found that I rarely need tools in general, followers and lore tend to be more useful.
Well, and roleplay reasons too. I prefer playing pacifist while possible. =)
Summons are super easy if you look at the requirements on the wiki and give a follower a tool that will allows you to summon with just two cards... one follower with two lore types and an instrument or lore card.
I generally just use summons to eliminate evidence unless I am trying to get a scar on my follower. Sometimes I will have 4-6 summons existing at one time. I stall out their timers using talk, work and explore. Sending 4+ summons on a mission makes it easy peasy.