Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Reason has a 100% chance of shutting it down.
Passion has a 70% chance of regaining control.
It seems like doing nothing at all has a 100% chance of a breach, though I thought I remembered otherwise.
What the Summon does in the event of a breach depends on their Aspects: namely, the Devourer and Deceiver Aspects, and how high they are. Deceivers attack your Reason. Devourers may attack a random Mortal (not necessarily a Follower) or your Health.
and the sacrificed thing must have the greatest (or tied)
total Intensity of all the things
(for example, Lunatics have total Intensity of 9)
except Risen that can use Winter Lore,
and Teresa, with Histories Lore