Cultist Simulator

Cultist Simulator

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question of the jobs
Is there anything that decides how much a job pays, or is it just the job itself that decides that.

For example, when painting or dancing, do you get more or less money depending on what you add or how much you add?
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Showing 1-7 of 7 comments
kaymarciy Jan 2, 2020 @ 7:42pm 
Here's one very helpful article on Painting.

https://cultistsimulator.gamepedia.com/Paint
rpgfreakiod Jan 2, 2020 @ 8:31pm 
Thanks. So I guess for painting it does depend on what you add.

I'm not sure if adding anything effects the dancing job as far as funds go, it seems to always pay the same. I guess the dancing job is mostly just for getting stuff for the change desire.
what am i doing Jan 3, 2020 @ 4:21am 
For Dancing, you always get one funds and one mystique. If Inspired Work (appropriate influence or scar) you get a draw from deck "ecdysisrewards" but it doesn't change past that. So always aim for inspired work rather than uninspired.

Commissions are probably the fastest way to make money. Their base yield works out to around 5.4(6...) funds per 60 seconds, but you could get more or less depending on how lucky or unlucky you actually are at the auction house. They also require a lot of clicking. Glover and Glover's top job is almost as good, and can actually surpass commissions if the commissions are very unlucky (no extra bidding), but have the disadvantage of drawing notoriety. You could argue that commission mystique is an added bonus as it can keep a hunter busy if you have no notoriety on the table but are waiting on, say, damning evidence to expire.

The other great thing about commissions is that you can pause whenever you want with no repercussions and use your work verb for other stuff, then resume commissions. This applies to painting as well.

Painting used to be the king of moneymaking, but the new system tones it down a lot. It's still a great job.

Commission's downside is it occupies the Talk verb and prevents you from also getting cultists working (usually bad, but Forge cults you normally want your Reshapers working due to the low risk and lack of notoriety) so it blocks off a secondary revenue stream. In that regard, other jobs are better.
rpgfreakiod Jan 3, 2020 @ 7:12am 
I see, it's too bad that by the time you can do commissions that you don't really need funds that badly anymore, in fact you need the spintra more by that point.

That answers most of the odd jobs. The rest being the medium job which I think is just a bit random, and the priest job which I think gives the same rewards with a chance of also granting fervor which gives an additional reward.

Most of the extra jobs seem to be used mainly for their victory, rather than for funds and rewards.
what am i doing Jan 3, 2020 @ 9:37pm 
I've actually found commissions to be very useful in the early game, but it probably depends on how good you are at getting the requisite lore - you need level 3 of every one. This is not as hard as it sounds early on, especially if you use research to combine and subvert your lower level lores. The main bottleneck is actually getting the patrons to show up while working through all the potential followers.
rpgfreakiod Jan 4, 2020 @ 5:15am 
I always suck at getting the lore to the mark for commissions. I'll always be missing 1 or 2, and then the patrons will just decide to home in on the ones I don't have.

I could probably get them earlier if I played a bit faster and more dangerously, but I tend to get most of the cult members first, usually because I'll end up missing someone I feel I need, like a winter or knock member and the game just decides to give me every other member first.
what am i doing Jan 5, 2020 @ 5:59am 
You can upgrade lores if you have duplicates or extras. Use the Study verb to upgrade them. Check the Lore's description (by clicking on it and looking at the icons on the description) to see what cards you'll need. The decks from Morland's and Oriflamme's (the same every game, they're just shuffled) will always provide enough cards to get level 3 of every lore, though you will need to do a bit of upgrading and subversion. The exception is Secret Histories, but you get that through dreaming anyways.
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Date Posted: Jan 2, 2020 @ 2:53pm
Posts: 7