Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You're supposed to "investigate" the favor from authority you get for convicting Rose to get promoted and win the game.
If you're not planning on taking the main Detective victory though, I don't recommend arresting your troublemaker. If you can manage to recruit them, they're automatically Exalted, even if their principle doesn't match your cult's.
And I’ve accidentally worked with damning instead of tentative evidence and locked her up so lost my chance to further experiments.
You're exalting them, requires Aspect 21 to recruit.