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I don't know about tools but you're both right that it's great for getting rid of restlessness. So I guess if I'm ever stuck that's always an option.
It takes forever to get anything done.
I do the same thing over and over again, hoping for a better result.
It costs at least as much money as time to produce anything.
You need the best materials and medium, and the stores see you coming.
You get pennies for your end result, unless you are some sort of media darling, in which case:
Someone else makes millions duct-taping a banana to drywall.
All sorts of weird people get into your business.
You end up with piles of everything except what you need or what you are looking for.
Painting is generally unreliable (as it is in real life, haha). I've found its main use is getting rid of Restlessness, and for making the Level 8 Paintings as tools.
It can also hide Notoriety as noted, but usually generates Mystique which kinda defeats the object.
Similarly, if an investigator is on the board and you have just that notoriety sticking there, you can time it so the notoriety is locked in a painting while he's looking for trouble. It's a bit tricky to pull off the timing, but ideally he'll have given up before the notoriety is back in play. Then, it should safely time out before he starts looking again.
Rare influences you need to save, and just about anything else with a timer, can also be held with the paint job. Ultimtaely, Sulochana will talk to you about anything for a repeatable 60 second freeze on influences and the like, but this eats up the talk verb. Splitting the duty between the two, or holding two items at once, is possible with painting.
If not, just keep spamming hte paint job. You flood the board with mystique so badly that the notoriety times out before the investigator finds it.
If nothing else, painting is a great way to level your imagination with all the glimmerings you'll create.
The only way to make serious $$$ with painting, though, is to intentionally use x4 notoriety while painting. This is a very dangerous move that requires you to just constantly flood the board with mystique which keeps the hunter on the board. Or, just rely heavily on... other... means of staying safe. Dispose of the evidence, kill the hunter, drive them insane... but these are emergency measures and not really long term, sustainable strategies. Destroying evidence, even with a level 10 moth follower, runs the risk of failure. This wounds your follower, and happens way too often assuming a 90% success rate (or 70% for the level 5 moth)
Otherwise... painting is a great source of level 8 tools for all the lores. Those rare pigments you get from early expeditions? They can be used, with a matching influence/lore, to produce a masterpiece painting that counts as a unique level 8 tool. This is very useful early game if you get the pigment matching your cult type. This lets you create exalted with just a level 8 lore/influence.
Destroying evidence is capped to 70% success rate. So it is always better to use summons.
Your still keeping the notoriety active, though. They'll never decay/get destroyed by a heart follower if you keep them around for painting. Having x4 on the board in some form or another always makes me nervous. Like you said, you have to juggle some passion in to keep staleness at bay... so it's a rather risky play. Better to just sit back with Glover and Glover after you get your Imagination skill maxed out.
And about the evidence... yeah that makes since. I knew it was failing too much to be 90% like a challenge success rate. Guess I'll stick to those summons... raw prophet should work just fine, yeah?