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In terms of the Obscurity victory, I noticed that doing a job (specifically the medical job) with max Subtlety (i.e. use the right Aspects to complete it) nets you an Obscurity. So does burning a Trace with two Connections. This suggests doing Subtle jobs and burning traces when feasible until you have enough Obscurity. This means avoiding Reckoners at ALL COSTS, since the first thing they do is munch through your hard-earned Obscurity. Run run run!
I’m not as sure about the fighting victory, although I suspect that it involves engaging your Foe relatively early to learn his weaknesses, building up your Edge Lore using the temples (be careful with that; it seems to me that if you use a Colonel or Lionsmith temple, you lock yourself out of using the other’s temples) to increase it power and reduce its downtime, finding a good mystical weapon, and then choosing the right location to make a stand against him. The “right location” being the one in which you can easily farm his weaknesses, natch. I haven’t done any of this, but I suspect that the end fight is a combination of attacking the Foe with your weapon and Edge Lore, while feeding him weaknesses to distract him and keep him from attacking (since he can crush you in three or four hits).
If I’m right, I think the mechanics actually lend themselves well to both play styles. Part of the difficulty right now is that the game is so new, we don’t really know what the best locations are to get weapons, increase Lore, find followers, and do jobs.