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If you use Health to Explore now, then you can't use it to Work until both the Exploration is finished and the Health has time to refresh. Which do you choose? Or do you instead focus on building up more health so you don't have to choose if the situation comes up again? Just one example. Another one would be how timers interact with money. Every cycle of Time will cost 1, but you also want to spend it to gain books or other resources. So do you spend more resources on work, which gets you extra money, or do you put extra purchases on hold while you do more interesting (but less efficient) kinds of work?
I leave the game paused for long stretches at once, take however long I wish to make decisions and read things, then unpause with the timers sped up until it's time to make another decision. In the beginning it can feel overwhelming if you view the timers as a pressure on YOU, but they're really not intended to work that way.
Cultist Simulator may not end up being for you after all, but I would strongly recommend giving it another try and take it as slowly as you want. If yo u can remind yourself that the timers are there to interact with each other, and not you, it may help take enough of the stress away while you figure out the basics, at which point I found the timers to be much less intimidating.
I just randomly click cards and some combinations work but I won´t remember which ones. It is even worse that some cards are temporary. This is awful. Just my opinion. I am glad they gave a free trial.
Cards have special identifiers and modifiers on them, you might want to call them `spheres` if it makes it any easier though they are called aspects in game. Your bequeathed starting snippet of lore from a initiate playthough is a abstract piece of learning you can gain more of for mystical means.
Job and life give me enough stress, I don't need some use some low quality stress based on time, let face it as an action game it's a crap.
If we're being realistic, most of the game IS waiting for timers to pass, and some of them really couldn't be any slower. While some of the timers are attached to resource management and threats, they only become "stressful" if you failed to plan for something, or got really, REALLY careless with the threat in question.
There IS one, very specific exception, when timer made me want to smash the computer - but by the nature of this topic, we are clearly not talking about Witnesses.