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Remember when you hold a card, it highlights all (open) slots it can go into. Doesn't work if the slot is already in use, though.
If you want to use a Grail follower to abduct someone, the action is Talk(Grail Follower)... about Occult Society (i.e. the card you use to indoctrinate).
Every type of follower has special actions they can perform when you perform this talk action, Grail followers abduct, Heart follower get rid of notoriety.
Either way, I tend to only imprison pawns if it's an emergency. They're good for emergencies, since they don't have a timer that runs out like hirelings do.
When you need to run into the Spider Door for a Heart influence to stop a curse or a Favor from Authority to stop from getting arrested, you simply can't afford to find a hireling or do cult work. You need a prisoner now. Pawns are the only way to handle these emergency situations without losing a named follower. I'll also use them if I'm about to win but the Season of Ambitions requires a prisoner, as otherwise I'll lose a Mark and have to wait for it to come around again. Or to stall for time against a Long.
Using them when a hireling or cult work would do instead just makes it less likely to have one when you really need one. A lot of the reason I won Apostle on the first try is because I had enough Pawns to throw at the Long to stall for time.
Cultist advice I live by: Never, ever use a limited resource when an unlimited resource can do the job in its place. It's not kindness, it's pragmatism.
It's funny; if I think about my last 5 games, I never saw a rival. I had to look up season of ambitions.
In the same way, I have never successfully blocked a curse, in part because generally don't interact with the spider door. Though this makes a kinda tedious mid game (i.e. combining the the S8) or rushing peacock.
I'll give that a try though. In my next game I'll spurn a lover and spend more time with the spider.