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I mean in a game as abstract as this I'm sure there are plenty of entirely reasonable ways to justify all sorts of interpretations, that's of course fine :) And for all I know, the early design could well have started out with some idea of at least a rough scale, but that doesn't mean the final game ends up implying one. I'm happy to see it as an arbitrary, gamey, balance mechanism, representational vaguely of "time passing" on various scales.
Still, I like that it's ambiguous.
Best keep it vague though so there isn't a wave of "Why does a take x time while b takes y time?"