Cultist Simulator

Cultist Simulator

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Jade Kitsune Aug 28, 2018 @ 9:21pm
10 Moth Follower failure: Bug or not?
Under normal circumstances, having 10 of a single aspect guarentees success for numerous actions. Cult business, expeditions, pretty sure unique paintings as well. But trying to destroy evidence using a single 10 Moth follower still results in failure a noticeable amount of times. It's not rare to fail to destroy evidence, despite the follower's power.

Now, I can see the merit of capping the chance to destroy evidence at 70%. Wouldn't want to make the game TOO easy and such. But as I see it, there's no point to using anything but 5 Moth hirelings or summons to even try to deal with evidence. There's no benefit to using Exalted Moth followers for evidence.

So the question becomes, is this intentional? Or were the 10 aspect followers forgotten about? (FYI, summons only go up to 8 points. I haven't found a single 10 Moth summon yet)
Originally posted by AK:
Moth evidence destruction is the only instance where 10 doesn't ensure success - because it doesn't create notoriety on success, so it'd otherwise be OP. You're right, it is inelegant, but other solutiions required moving too much stuff around.

In Teresa's Build at end Sept, it looks like we'll be making all other 10-aspect followers have a 90% not 100% chance (because failure means wounds, not death). I might adjust Moth at that point, or not.
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Showing 1-10 of 10 comments
Eyecrow Aug 28, 2018 @ 9:57pm 
I dont know, but i understand the 10 aspect is represent a unstoppable force than cannot be resisted except for a special thing (like the shield in the hunters) so i think that it's a bug
Last edited by Eyecrow; Aug 28, 2018 @ 9:57pm
Eyecrow Aug 28, 2018 @ 10:01pm 
except if the description of the mision tells you: they can fail (or similar), if tells that it's not a bug
(Sorry if have a bad writing)
Jade Kitsune Aug 28, 2018 @ 10:46pm 
I'm aware that the message says it can fail, but the description is the exact same whether I'm using a 5 Moth hireling or a 10 Moth Skintwister. Such a huge difference in power, yet having the same exact odds?
That just feels wrong.

(Especially if you can only exalt Disciples that are aligned with your cult. Then the only 10 followers you can get ARE Moth, which are nerfed quite noticably if they can't destroy evidence)
eva02soul Aug 28, 2018 @ 10:51pm 
It is not a bug, evidence tampering doesnt go past 70% chance ever.
The author of this thread has indicated that this post answers the original topic.
AK  [developer] Aug 29, 2018 @ 3:21am 
Moth evidence destruction is the only instance where 10 doesn't ensure success - because it doesn't create notoriety on success, so it'd otherwise be OP. You're right, it is inelegant, but other solutiions required moving too much stuff around.

In Teresa's Build at end Sept, it looks like we'll be making all other 10-aspect followers have a 90% not 100% chance (because failure means wounds, not death). I might adjust Moth at that point, or not.
Jade Kitsune Aug 29, 2018 @ 6:36am 
And that is something I completely understand. Guarenteed removal of evidence is a bit too much.

I must say, I am looking forward to the "wounded" follower idea, since that would mean I won't be afraid to use my 5 aspect followers. I wouldn't even mind too much if Moth stayed at 70% if it meant I didn't lose my Skintwister every other attempt.
Eyecrow Aug 29, 2018 @ 9:20am 
Im waiting to teresa's build whit so much expectation i can wait ^^
nephilimnexus Aug 30, 2018 @ 8:13am 
I thought I explained this before in another thread?

hunting_countermeasures.json

{id: "evidencedestroymidmoth", label: "Send a Devious Minion to destroy Evidence", actionId:"talk", startdescription:"My scheme will most likely succeed. There is always a chance that something will go awry.", description:".", requirements: {follower:1,moth:5,evidencelevel:1}, linked: [{id:"evidencedestroysuccess",chance:70}, {id:"evidencedestroyfailure",chance:100} ], comments: "We don't want a 100% chance because there's no downside. This could easily change later."

See? Right there in the game code. It maxes out at 70%.

Honestly, the best way to mitiagate evidence is to just let it burn out. Just chill, study and work your day job until it goes away.

Also worth noting that while your board position can be lost due to notoriety, evidence doesn't affect it at all. So sometimes it's best to just let notoriety turn to evidence, as it lets you keep working and stockpiling money whilst you wait for it to time out.

(Or you could just change the code from "chance:70" to "chance:100" if it's really an issue.)

Last edited by nephilimnexus; Aug 30, 2018 @ 8:14am
Jade Kitsune Aug 30, 2018 @ 7:53pm 
Nephilim, that's a good point. With my current run, I'm using Painting to gain so much Mystique that hunters can't pick up Notoriety. The 60 second timer after grabbing Mystique actually is working against them. Sure, there's a CHANCE they can RANDOMLY grab the notoriety I gain from Expeditions, but it's, like, a 1/20 chance. Bury them in so much paperwork they can't find anything important~ (And make money while doing so /)owo/) )
Ravellon Aug 31, 2018 @ 5:30am 
You can summon infinite Moth summons though. So 8 Moth is more than enough if you have unlimited attempts.
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Date Posted: Aug 28, 2018 @ 9:21pm
Posts: 10