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(Sorry if have a bad writing)
That just feels wrong.
(Especially if you can only exalt Disciples that are aligned with your cult. Then the only 10 followers you can get ARE Moth, which are nerfed quite noticably if they can't destroy evidence)
In Teresa's Build at end Sept, it looks like we'll be making all other 10-aspect followers have a 90% not 100% chance (because failure means wounds, not death). I might adjust Moth at that point, or not.
I must say, I am looking forward to the "wounded" follower idea, since that would mean I won't be afraid to use my 5 aspect followers. I wouldn't even mind too much if Moth stayed at 70% if it meant I didn't lose my Skintwister every other attempt.
hunting_countermeasures.json
See? Right there in the game code. It maxes out at 70%.
Honestly, the best way to mitiagate evidence is to just let it burn out. Just chill, study and work your day job until it goes away.
Also worth noting that while your board position can be lost due to notoriety, evidence doesn't affect it at all. So sometimes it's best to just let notoriety turn to evidence, as it lets you keep working and stockpiling money whilst you wait for it to time out.
(Or you could just change the code from "chance:70" to "chance:100" if it's really an issue.)