Cultist Simulator

Cultist Simulator

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Killing hunters tips
Hi everyone!
How do you kill these annoying hunters?

1) Sending 10+ edge summon works very well if they are not mystics
Other options, if the hunter is a mystic:
2) Sending 5-10 edge cultists have ok chance, but losing cultists on fails is very high price
3) Poison is perfect solution...but it's quite rare. And sadly there are 2 mystic hunters around.
4) Sending 5 edge hireling looks like the best option, if I have no poison
5) Using lore to make them mad looks like the worst thing ever. It fails quite every time and lvl up them through the roof!
Did I miss any ways to kill hunters? And how do you kill them?
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Showing 1-15 of 21 comments
CWeissRun Oct 21, 2018 @ 9:43am 
Along with driving them insane with Lantern, you can also use Winter lore. If you use a high enough level lore, it can work well, as long as they're not immune (eg. Lantern on a grim hunter).

Honestly though, 9/10 times, I just ignore the hunters and use Moth followers to destroy evidence. The exceptions being if I don't have any Moth followers, or a couple times when I somehow had 2 hunters at once.
Last edited by CWeissRun; Oct 21, 2018 @ 9:43am
Mahtijanis Oct 21, 2018 @ 11:14am 
Originally posted by ya.bym5:
3) Poison is perfect solution...but it's quite rare. And sadly there are 2 mystic hunters around.

Mystic doesn't stop poison, tenacious (occasionally) does.

Did I miss any ways to kill hunters? And how do you kill them?

The safest but pretty bad way to kill hunters without poison is to use winter cultists. It has a pretty low chance to succeed (10% for believers, 30% for disciples and 70% for exalted with further checks for tenacious and mystic) but at least your minion will always come back alive even in failure. Not really spammable method since it produces notoriety every time.

Personally I usually just ignore them and send Raw Prophets and Caligines to destroy the evidence instead.
Белый Кот Oct 21, 2018 @ 11:29am 
Mystic doesn't stop poison, tenacious (occasionally) does.
I meant that you need to find 2 bottles of poison to get both mystic killed and it can take a while.

The safest but pretty bad way to kill hunters without poison is to use winter cultists.

Great! I'll try winter cult then!

I really like when all mystics are dead, then I summon Maid-in-the-mirror (other 10+ edge works too), and spam her paintings with max notoriety to be super rich. And when new detective comes I just send her after him. There is notoriety everywhere, whole city know about my cult and all the stuff we did...but everyone is too afraid to do anything about it. Very few detectives, who are too brave and too stupid happen to die very quickly. That's the kind of cult I like! Something like it was in Innsmouth.
Quizer Oct 21, 2018 @ 1:09pm 
Originally posted by Mahtijanis:
Personally I usually just ignore them and send Raw Prophets and Caligines to destroy the evidence instead.
Same. I basically treat hunters as unkillable. The first hunter the game gives you is always the weary detective now, which is basically the ideal case. He has no special abilities and will sometimes fail to make evidence even after getting Notoriety. By the time I'd be powerful enough to easily kill hunters, I'd pretty much always have some Mystique and / or Notoriety on the board, so I'd just get new one immediately. So I don't see the point of killing them. Just delete the evidence when they manage to make some, and there's no reason to worry. It takes a long time for them to make two Damning Evidence and actually get you into trouble.
Last edited by Quizer; Oct 21, 2018 @ 1:10pm
Hiddendream Oct 21, 2018 @ 3:17pm 
well, once you get through the deck of unique hunters all that's left is wary detectives to spawn, and sending high level edge cultist/summons is an easy source of spider door victims, so cleaning out the hunter deck isn't a bad stratagy if you want an easy source of fodder for that door.
Given that heart influence is locked behind it, it's fairly useful for one of the new dancer ascensions.
SirusTheMadDJ Oct 21, 2018 @ 3:27pm 
Winter aspected followers are less successful, but are a safer option as a failure doesn't lead to gaining attention.

There's also The End Is Beautiful, though I think it's fair that, while very showy and perfect for the setting, it does have the drawback of randomly selecting it's victim.

You can even use Dread and Fascination as well, though that has the same effects as Lantern or Winter apparently. Not tried it myself.

Originally posted by ya.bym5:
5) Using lore to make them mad looks like the worst thing ever. It fails quite every time and lvl up them through the roof!

I think you're looking at this from the wrong angle as you're not "making them stronger", they're just becoming resiliant to that angle of attack.

An Idealist is actually more open to the allure of the Lantern, and a Grim hunter will fall into Winter's clutches. If using one lore triggers the effect, you then use the opposite to go for the "kill". Pay attention to the text when choosing your lore, as it will differ depending on the amount of aspect you're using at certain cut off points.

Quizer Oct 21, 2018 @ 5:13pm 
Originally posted by SirusTheMadDJ:
An Idealist is actually more open to the allure of the Lantern, and a Grim hunter will fall into Winter's clutches. If using one lore triggers the effect, you then use the opposite to go for the "kill". Pay attention to the text when choosing your lore, as it will differ depending on the amount of aspect you're using at certain cut off points.
Except the hunter will inevitably luck out and gain the opposite trait as well, rendering them completely immune to lore-based attacks. They'll probably also have Resilient and Mystic, which is why you resorted to this kind of attack to the first place, and become nigh-unkillable, to the point where poison is basically the only option left. Hiddendream has a point; I've had this happen as well.
Maina Oct 21, 2018 @ 6:31pm 
That's not making them stronger though. It doesn't cost you anything to try it. It doesn't make other methods of attack less effective. It's free and has no real risk, so it can't hurt to try. Treating it as a non-option is just needlessly limiting yourself.
SirusTheMadDJ Oct 22, 2018 @ 4:45am 
Originally posted by Quizer:
Except the hunter will inevitably luck out and gain the opposite trait as well, rendering them completely immune to lore-based attacks. They'll probably also have Resilient and Mystic, which is why you resorted to this kind of attack to the first place, and become nigh-unkillable, to the point where poison is basically the only option left. Hiddendream has a point; I've had this happen as well.

"But they become so strong you only have one option left to deal with them!"

Uh...I think you missed where I was going there...

Again. Gaining traits doesn't make the hunter "stronger", just more likely to fend off that type of attack in future.

The only thing I could think of here is that there's a larger chance of the attack not working if you're using lesser lores. But as you pointed out, you always have other options. You can even just ignore them completely and use your Heart aspected followers to deal with any attention and let them just look endlessly for non-existant evidence, and you mentioned making sure anything that does get found goes away quietly by either Moth aspected followers, or just staying low and letting it burn out.

There's no "unkillable monster loose to drag you to the Darkness" if you keep "making mistakes". Direct or otherwise, you always have means to ensure that the hunter never gets it's prey. You have many options outside of direct intervention.

There's also the reminder that you gain Dread and Fascination from interacting with the hunter you can use elsewhere if needed.

Also, I just noticed you said "they need two Damning Evidences". Unless this is a new change, they only need ONE for a conviction. It's only chance that they may take a minion rather than you, but again as I've not had time to play recently and I've missed some patches, I could be out of the loop there.
Last edited by SirusTheMadDJ; Oct 22, 2018 @ 4:49am
Quizer Oct 22, 2018 @ 6:56am 
Originally posted by SirusTheMadDJ:
Also, I just noticed you said "they need two Damning Evidences". Unless this is a new change, they only need ONE for a conviction. It's only chance that they may take a minion rather than you, but again as I've not had time to play recently and I've missed some patches, I could be out of the loop there.
If there's only one Damning Evidence, you can hold onto it and play keep-away. Which forces the hunter to make another Tentative Evidence and gives you even more time to get a Moth-based summon or follower on the job to get rid of the evidence. Basically, what I was saying is that if you as the player do your job right, they have no hope of ever actually bringing you to trial.

I've found that sometimes instead of making Damning Evidence, a hunter will actually make a second Tentative Evidence naturally. That's also a good time to start trying to delete it, starting with the fresh one, of course.
Last edited by Quizer; Oct 22, 2018 @ 7:17am
vindicar Oct 22, 2018 @ 7:05am 
Well, using lore can turn them into a Troublemaker, which may cause even more trouble that a Hunter does.
Emnel Oct 22, 2018 @ 1:24pm 
Originally posted by Hiddendream:
sending high level edge cultist/summons is an easy source of spider door victims
How's that? Isn't sending Edge minions after hunters just producing corpses while Spider Door need live victims?
Quizer Oct 22, 2018 @ 1:28pm 
Sending an Edge minion or summon after a hunter or annoyance will sometimes bring the victim back as a prisoner instead of killing them outright. However, I also was not aware that this is in any way reliable.
Emnel Oct 22, 2018 @ 1:32pm 
Sure doesn't seem like it. Killed 7 or 8 by now and no luck.
Ended up having to Study level 1 winter inspirations with vitality and keep mearging the results. It's a lot of work.
Last edited by Emnel; Oct 22, 2018 @ 1:34pm
Quizer Oct 22, 2018 @ 3:21pm 
Where do you get all the winter influences from? I've played around a bit with influence merging and subverting, but I find they decay too fast and are too scarce to really get anywhere, unless you resort to freezing the timer while you wait for the dream RNG to come up your way again.
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Date Posted: Oct 21, 2018 @ 9:34am
Posts: 21