Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Honestly though, 9/10 times, I just ignore the hunters and use Moth followers to destroy evidence. The exceptions being if I don't have any Moth followers, or a couple times when I somehow had 2 hunters at once.
Mystic doesn't stop poison, tenacious (occasionally) does.
The safest but pretty bad way to kill hunters without poison is to use winter cultists. It has a pretty low chance to succeed (10% for believers, 30% for disciples and 70% for exalted with further checks for tenacious and mystic) but at least your minion will always come back alive even in failure. Not really spammable method since it produces notoriety every time.
Personally I usually just ignore them and send Raw Prophets and Caligines to destroy the evidence instead.
Great! I'll try winter cult then!
I really like when all mystics are dead, then I summon Maid-in-the-mirror (other 10+ edge works too), and spam her paintings with max notoriety to be super rich. And when new detective comes I just send her after him. There is notoriety everywhere, whole city know about my cult and all the stuff we did...but everyone is too afraid to do anything about it. Very few detectives, who are too brave and too stupid happen to die very quickly. That's the kind of cult I like! Something like it was in Innsmouth.
Given that heart influence is locked behind it, it's fairly useful for one of the new dancer ascensions.
There's also The End Is Beautiful, though I think it's fair that, while very showy and perfect for the setting, it does have the drawback of randomly selecting it's victim.
You can even use Dread and Fascination as well, though that has the same effects as Lantern or Winter apparently. Not tried it myself.
I think you're looking at this from the wrong angle as you're not "making them stronger", they're just becoming resiliant to that angle of attack.
An Idealist is actually more open to the allure of the Lantern, and a Grim hunter will fall into Winter's clutches. If using one lore triggers the effect, you then use the opposite to go for the "kill". Pay attention to the text when choosing your lore, as it will differ depending on the amount of aspect you're using at certain cut off points.
"But they become so strong you only have one option left to deal with them!"
Uh...I think you missed where I was going there...
Again. Gaining traits doesn't make the hunter "stronger", just more likely to fend off that type of attack in future.
The only thing I could think of here is that there's a larger chance of the attack not working if you're using lesser lores. But as you pointed out, you always have other options. You can even just ignore them completely and use your Heart aspected followers to deal with any attention and let them just look endlessly for non-existant evidence, and you mentioned making sure anything that does get found goes away quietly by either Moth aspected followers, or just staying low and letting it burn out.
There's no "unkillable monster loose to drag you to the Darkness" if you keep "making mistakes". Direct or otherwise, you always have means to ensure that the hunter never gets it's prey. You have many options outside of direct intervention.
There's also the reminder that you gain Dread and Fascination from interacting with the hunter you can use elsewhere if needed.
Also, I just noticed you said "they need two Damning Evidences". Unless this is a new change, they only need ONE for a conviction. It's only chance that they may take a minion rather than you, but again as I've not had time to play recently and I've missed some patches, I could be out of the loop there.
I've found that sometimes instead of making Damning Evidence, a hunter will actually make a second Tentative Evidence naturally. That's also a good time to start trying to delete it, starting with the fresh one, of course.
Ended up having to Study level 1 winter inspirations with vitality and keep mearging the results. It's a lot of work.